mirror of https://github.com/encounter/SDL.git
direct3d: Use D3DPOOL_DEFAULT for vertex buffers after all, release correctly.
Fixes Bugzilla #4679. Fixes Bugzilla #4537.
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@ -1223,7 +1223,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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IDirect3DVertexBuffer9_Release(vbo);
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IDirect3DVertexBuffer9_Release(vbo);
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}
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}
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if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_MANAGED, &vbo, NULL))) {
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if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
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vbo = NULL;
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vbo = NULL;
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}
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}
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data->vertexBuffers[vboidx] = vbo;
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data->vertexBuffers[vboidx] = vbo;
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@ -1550,6 +1550,13 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
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data->shaders[i] = NULL;
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data->shaders[i] = NULL;
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}
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}
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}
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}
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/* Release all vertex buffers */
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for (i = 0; i < SDL_arraysize(data->vertexBuffers); ++i) {
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if (data->vertexBuffers[i]) {
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IDirect3DVertexBuffer9_Release(data->vertexBuffers[i]);
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}
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data->vertexBuffers[i] = NULL;
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}
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if (data->device) {
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if (data->device) {
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IDirect3DDevice9_Release(data->device);
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IDirect3DDevice9_Release(data->device);
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data->device = NULL;
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data->device = NULL;
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