mirror of https://github.com/encounter/SDL.git
SDL_windows.h: guard WIN32_LEAN_AND_MEAN and STRICT macro defines.
also define them as 1, instead of empty. Reference issue: https://github.com/libsdl-org/SDL/issues/6239
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@ -25,8 +25,12 @@
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#define _INCLUDED_WINDOWS_H
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#define _INCLUDED_WINDOWS_H
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#if defined(__WIN32__)
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#if defined(__WIN32__)
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#define WIN32_LEAN_AND_MEAN
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#ifndef WIN32_LEAN_AND_MEAN
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#define STRICT
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef STRICT
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#define STRICT 1
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#endif
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#ifndef UNICODE
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#ifndef UNICODE
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#define UNICODE 1
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#define UNICODE 1
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#endif
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#endif
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@ -40,9 +44,14 @@
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#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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#endif
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#endif
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#define WINVER _WIN32_WINNT
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#define WINVER _WIN32_WINNT
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#elif defined(__WINGDK__)
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#elif defined(__WINGDK__)
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#define WIN32_LEAN_AND_MEAN
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#ifndef WIN32_LEAN_AND_MEAN
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#define STRICT
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#ifndef STRICT
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#define STRICT 1
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#endif
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#ifndef UNICODE
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#ifndef UNICODE
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#define UNICODE 1
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#define UNICODE 1
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#endif
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#endif
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@ -50,12 +59,13 @@
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#undef _WIN32_WINNT
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0xA00
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#define _WIN32_WINNT 0xA00
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#define WINVER _WIN32_WINNT
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#define WINVER _WIN32_WINNT
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#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#ifndef WIN32_LEAN_AND_MEAN
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#endif
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#ifndef STRICT
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#ifndef STRICT
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#define STRICT
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#define STRICT 1
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#endif
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#endif
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#ifndef UNICODE
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#ifndef UNICODE
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#define UNICODE 1
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#define UNICODE 1
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