mirror of https://github.com/encounter/SDL.git
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
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@ -189,6 +189,10 @@ SDL_Delay(Uint32 ms)
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}
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WaitForSingleObjectEx(mutex, ms, FALSE);
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#else
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if (!ticks_started) {
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SDL_TicksInit();
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}
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Sleep(ms);
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#endif
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}
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