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@ -1021,16 +1021,20 @@ extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
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int windowX, int windowY,
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float *logicalX, float *logicalY);
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/**
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* Get real coordinates of point in window when given logical coordinates of point in renderer.
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* Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
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* Get real coordinates of point in window when given logical coordinates of
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* point in renderer.
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*
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* \param renderer the renderer from which the window coordinates should be calculated
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* Logical coordinates will differ from real coordinates when render is scaled
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* and logical renderer size set
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*
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* \param renderer the renderer from which the window coordinates should be
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* calculated
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* \param logicalX the logical x coordinate
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* \param logicalY the logical y coordinate
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* \param windowX the pointer filled with the real X coordinate in the window
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* \param windowY the pointer filled with the real Y coordinate in the window
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*
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* \since This function is available since SDL 2.0.18.
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*
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