mirror of https://github.com/encounter/SDL.git
Windows: support for OpenGL extension WGL_ARB_context_flush_control.
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@ -74,6 +74,13 @@
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#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
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#endif
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#ifndef WGL_ARB_context_flush_control
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#define WGL_ARB_context_flush_control
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#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
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#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
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#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
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#endif
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typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC,
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HGLRC
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hShareContext,
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@ -405,6 +412,11 @@ WIN_GL_InitExtensions(_THIS)
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_this->gl_data->HAS_WGL_EXT_create_context_es2_profile = SDL_TRUE;
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}
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/* Check for GLX_ARB_context_flush_control */
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if (HasExtension("WGL_ARB_context_flush_control", extensions)) {
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_this->gl_data->HAS_WGL_ARB_context_flush_control = SDL_TRUE;
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}
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_this->gl_data->wglMakeCurrent(hdc, NULL);
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_this->gl_data->wglDeleteContext(hglrc);
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ReleaseDC(hwnd, hdc);
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@ -648,8 +660,8 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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SDL_SetError("GL 3.x is not supported");
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context = temp_context;
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} else {
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/* max 8 attributes plus terminator */
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int attribs[9] = {
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/* max 10 attributes plus terminator */
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int attribs[11] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version,
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WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version,
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0
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@ -668,6 +680,14 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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attribs[iattr++] = _this->gl_config.flags;
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}
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/* only set if wgl extension is available */
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if( _this->gl_data->HAS_WGL_ARB_context_flush_control ) {
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attribs[iattr++] = WGL_CONTEXT_RELEASE_BEHAVIOR_ARB;
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attribs[iattr++] = _this->gl_config.release_behavior ?
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WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB :
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WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB;
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}
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attribs[iattr++] = 0;
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/* Create the GL 3.x context */
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@ -30,6 +30,7 @@ struct SDL_GLDriverData
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SDL_bool HAS_WGL_ARB_pixel_format;
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SDL_bool HAS_WGL_EXT_swap_control_tear;
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SDL_bool HAS_WGL_EXT_create_context_es2_profile;
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SDL_bool HAS_WGL_ARB_context_flush_control;
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void *(WINAPI * wglGetProcAddress) (const char *proc);
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HGLRC(WINAPI * wglCreateContext) (HDC hdc);
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