mirror of https://github.com/encounter/SDL.git
Don't try to hide foreign windows when destroying the SDL window representation
Fixes https://github.com/libsdl-org/SDL/issues/5432
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@ -1770,7 +1770,9 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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}
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/* Restore video mode, etc. */
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/* Restore video mode, etc. */
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if (!(window->flags & SDL_WINDOW_FOREIGN)) {
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SDL_HideWindow(window);
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SDL_HideWindow(window);
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}
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/* Tear down the old native window */
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/* Tear down the old native window */
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if (window->surface) {
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if (window->surface) {
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@ -3099,7 +3101,9 @@ SDL_DestroyWindow(SDL_Window * window)
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window->is_destroying = SDL_TRUE;
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window->is_destroying = SDL_TRUE;
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/* Restore video mode, etc. */
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/* Restore video mode, etc. */
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if (!(window->flags & SDL_WINDOW_FOREIGN)) {
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SDL_HideWindow(window);
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SDL_HideWindow(window);
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}
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/* Make sure this window no longer has focus */
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/* Make sure this window no longer has focus */
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if (SDL_GetKeyboardFocus() == window) {
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if (SDL_GetKeyboardFocus() == window) {
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