mirror of https://github.com/encounter/SDL.git
Fixed Mac OS X build
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@ -121,6 +121,19 @@ SDL_RenderDriver METAL_RenderDriver = {
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@end
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@implementation METAL_RenderData
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@synthesize beginScene;
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@synthesize mtldevice;
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@synthesize mtlcmdqueue;
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@synthesize mtlcmdbuffer;
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@synthesize mtlcmdencoder;
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@synthesize mtllibrary;
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@synthesize mtlbackbuffer;
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@synthesize mtlpipelineprims;
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@synthesize mtlpipelinecopynearest;
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@synthesize mtlpipelinecopylinear;
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@synthesize mtlbufclearverts;
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@synthesize mtllayer;
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@synthesize mtlpassdesc;
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@end
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@interface METAL_TextureData : NSObject
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@ -819,10 +832,12 @@ METAL_DestroyRenderer(SDL_Renderer * renderer)
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[data.mtlcmdqueue release];
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for (int i = 0; i < 4; i++) {
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[data.mtlpipelineprims[i] release];
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[data.mtlpipelinecopy[i] release];
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[data.mtlpipelinecopynearest[i] release];
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[data.mtlpipelinecopylinear[i] release];
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}
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[data.mtlpipelineprims release];
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[data.mtlpipelinecopy release];
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[data.mtlpipelinecopynearest release];
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[data.mtlpipelinecopylinear release];
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[data.mtlbufclearverts release];
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[data.mtllibrary release];
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[data.mtldevice release];
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