mirror of https://github.com/encounter/SDL.git
Fixed compiling of three test programs with C++.
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@ -173,7 +173,7 @@ main(int argc, char *argv[])
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quit(2);
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}
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context = SDL_calloc(state->num_windows, sizeof(context));
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context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context));
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if (context == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
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quit(2);
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@ -546,7 +546,7 @@ main(int argc, char *argv[])
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return 0;
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}
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context = SDL_calloc(state->num_windows, sizeof(context));
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context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context));
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if (context == NULL) {
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SDL_Log("Out of memory!\n");
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quit(2);
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@ -640,7 +640,7 @@ main(int argc, char *argv[])
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}
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}
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datas = SDL_calloc(state->num_windows, sizeof(shader_data));
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datas = (shader_data *)SDL_calloc(state->num_windows, sizeof(shader_data));
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/* Set rendering settings for each context */
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for (i = 0; i < state->num_windows; ++i) {
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@ -110,7 +110,7 @@ static void unifont_init(const char *fontname)
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const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *);
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/* Allocate memory for the glyph data so the file can be closed after initialization. */
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unifontGlyph = SDL_malloc(unifontGlyphSize);
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unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize);
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if (unifontGlyph == NULL)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for glyph data.\n", (int)(unifontGlyphSize + 1023) / 1024);
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@ -119,7 +119,7 @@ static void unifont_init(const char *fontname)
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SDL_memset(unifontGlyph, 0, unifontGlyphSize);
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/* Allocate memory for texture pointers for all renderers. */
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unifontTexture = SDL_malloc(unifontTextureSize);
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unifontTexture = (SDL_Texture **)SDL_malloc(unifontTextureSize);
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if (unifontTexture == NULL)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for texture pointer data.\n", (int)(unifontTextureSize + 1023) / 1024);
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@ -270,7 +270,7 @@ static void unifont_load_texture(Uint32 textureID)
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exit(-1);
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}
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textureRGBA = SDL_malloc(UNIFONT_TEXTURE_SIZE);
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textureRGBA = (Uint8 *)SDL_malloc(UNIFONT_TEXTURE_SIZE);
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if (textureRGBA == NULL)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.\n", UNIFONT_TEXTURE_SIZE / 1024 / 1024);
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