mirror of https://github.com/encounter/SDL.git
Export SDL functions for iOS application delegates
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@ -89,7 +89,7 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio
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#endif /* __LINUX__ */
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#endif /* __LINUX__ */
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/* Platform specific functions for iOS */
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/* Platform specific functions for iOS */
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#if defined(__IPHONEOS__) && __IPHONEOS__
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#ifdef __IPHONEOS__
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#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
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#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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@ -101,7 +101,7 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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/* Platform specific functions for Android */
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/* Platform specific functions for Android */
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#if defined(__ANDROID__) && __ANDROID__
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#ifdef __ANDROID__
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/**
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/**
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\brief Get the JNI environment for the current thread
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\brief Get the JNI environment for the current thread
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@ -175,7 +175,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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#endif /* __ANDROID__ */
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#endif /* __ANDROID__ */
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/* Platform specific functions for WinRT */
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/* Platform specific functions for WinRT */
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#if defined(__WINRT__) && __WINRT__
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#ifdef __WINRT__
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/**
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/**
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* \brief WinRT / Windows Phone path types
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* \brief WinRT / Windows Phone path types
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@ -268,6 +268,17 @@ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
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*/
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
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/* Functions used by iOS application delegates to notify SDL about state changes */
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extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
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extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
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extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
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#ifdef __IPHONEOS__
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
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#endif
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/* Ends C function definitions when using C++ */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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@ -739,3 +739,10 @@
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#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
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#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
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#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
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#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
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#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
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#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
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#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
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#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
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#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
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#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
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#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
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#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
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#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
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@ -795,3 +795,12 @@ SDL_DYNAPI_PROC(SDL_Joystick*,SDL_JoystickFromPlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_JoystickSetPlayerIndex,(SDL_Joystick *a, int b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_JoystickSetPlayerIndex,(SDL_Joystick *a, int b),(a,b),)
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SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationWillResignActive,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
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#ifdef __IPHONEOS__
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SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),)
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#endif
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@ -462,13 +462,6 @@ extern SDL_bool SDL_ShouldAllowTopmost(void);
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extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
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extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
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extern void SDL_OnApplicationWillTerminate(void);
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extern void SDL_OnApplicationDidReceiveMemoryWarning(void);
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extern void SDL_OnApplicationWillResignActive(void);
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extern void SDL_OnApplicationDidEnterBackground(void);
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extern void SDL_OnApplicationWillEnterForeground(void);
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extern void SDL_OnApplicationDidBecomeActive(void);
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extern void SDL_ToggleDragAndDropSupport(void);
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extern void SDL_ToggleDragAndDropSupport(void);
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#endif /* SDL_sysvideo_h_ */
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#endif /* SDL_sysvideo_h_ */
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@ -49,10 +49,6 @@ extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMo
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extern void UIKit_QuitModes(_THIS);
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extern void UIKit_QuitModes(_THIS);
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extern int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
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extern int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
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#if !TARGET_OS_TV
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extern void SDL_OnApplicationDidChangeStatusBarOrientation(void);
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#endif
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#endif /* SDL_uikitmodes_h_ */
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#endif /* SDL_uikitmodes_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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