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	Fixed bug 5362 - Mac OS ARM doesn't build Metal/Vulkan back-end/renderers
C.W. Betts As it is, SDL2's built-in config on macOS for Metal excludes Apple Silicon. This is due to thinking that the 64-bit Mac platform would always be x86_64. My patch fixes this by using the catch-all of 64-bit platforms.
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				| @ -208,7 +208,7 @@ | |||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
| /* Metal only supported on 64-bit architectures with 10.11+ */ | /* Metal only supported on 64-bit architectures with 10.11+ */ | ||||||
| #if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) | #if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) | ||||||
| #define SDL_PLATFORM_SUPPORTS_METAL    1 | #define SDL_PLATFORM_SUPPORTS_METAL    1 | ||||||
| #else | #else | ||||||
| #define SDL_PLATFORM_SUPPORTS_METAL    0 | #define SDL_PLATFORM_SUPPORTS_METAL    0 | ||||||
|  | |||||||
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