mirror of https://github.com/encounter/SDL.git
Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed
Eric Wasylishen The problem seems to be the spaces handling code in -setFullscreenSpace: (SDL_cocoawindow.m) is incorrectly reporting that the SDL_WINDOW_FULLSCREEN -> windowed transition has already happened. i.e. I saw this case was getting hit when trying to leave SDL_WINDOW_FULLSCREEN: "else if (state == isFullscreenSpace) { return YES; /* already there. */ }" With the attached patch, both Control+Enter (SDL_WINDOW_FULLSCREEN toggle) and Option+Enter (SDL_WINDOW_FULLSCREEN_DESKTOP toggle) work in an sdl test app (I tried testwm2). Tested on OS X 10.9.2.
This commit is contained in:
parent
75c57f8db7
commit
3905b910f3
|
@ -268,6 +268,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
|
|||
return NO; /* Spaces are forcibly disabled. */
|
||||
} else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
|
||||
return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
|
||||
} else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
|
||||
return NO; /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */
|
||||
} else if (state == isFullscreenSpace) {
|
||||
return YES; /* already there. */
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue