Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed

Eric Wasylishen

The problem seems to be the spaces handling code in -setFullscreenSpace: (SDL_cocoawindow.m) is incorrectly reporting that the SDL_WINDOW_FULLSCREEN -> windowed transition has already happened.

i.e. I saw this case was getting hit when trying to leave SDL_WINDOW_FULLSCREEN:

"else if (state == isFullscreenSpace) {
    return YES;  /* already there. */
}"

With the attached patch, both Control+Enter (SDL_WINDOW_FULLSCREEN toggle) and Option+Enter (SDL_WINDOW_FULLSCREEN_DESKTOP toggle) work in an sdl test app (I tried testwm2). Tested on OS X 10.9.2.
This commit is contained in:
Sam Lantinga 2014-06-02 09:01:10 -07:00
parent 75c57f8db7
commit 3905b910f3
1 changed files with 2 additions and 0 deletions

View File

@ -268,6 +268,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
return NO; /* Spaces are forcibly disabled. */
} else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
} else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
return NO; /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */
} else if (state == isFullscreenSpace) {
return YES; /* already there. */
}