mirror of https://github.com/encounter/SDL.git
Fixed bug 5440 - MacCatalyst build failures
C.W. Betts I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues: * MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst. * OpenGL ES is unavailable under Mac Catalyst. * Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled. * Set Metal as the default renderer on Mac Catalyst Attaching a patch that will make SDL2 build for Mac Catalyst.
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115d66e756
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393c8c1f16
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@ -3,7 +3,7 @@
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archiveVersion = 1;
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classes = {
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};
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objectVersion = 46;
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objectVersion = 52;
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objects = {
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/* Begin PBXBuildFile section */
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@ -3728,7 +3728,7 @@
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DB31408D17554D3C006C0E22 /* ForceFeedback.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 00CFA89C106B4BA100758660 /* ForceFeedback.framework */; };
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F3631C6424884ACF004F28EA /* SDL_locale.h in Headers */ = {isa = PBXBuildFile; fileRef = 566E26792462701100718109 /* SDL_locale.h */; settings = {ATTRIBUTES = (Public, ); }; };
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F3631C652488534E004F28EA /* SDL_locale.h in Headers */ = {isa = PBXBuildFile; fileRef = 566E26792462701100718109 /* SDL_locale.h */; settings = {ATTRIBUTES = (Public, ); }; };
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F376F6192559B29300CFC0BC /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6182559B29300CFC0BC /* OpenGLES.framework */; };
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F376F6192559B29300CFC0BC /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6182559B29300CFC0BC /* OpenGLES.framework */; platformFilter = ios; };
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F376F61B2559B2AF00CFC0BC /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F61A2559B2AF00CFC0BC /* UIKit.framework */; };
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F376F6262559B30000CFC0BC /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F61A2559B2AF00CFC0BC /* UIKit.framework */; };
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F376F6322559B31D00CFC0BC /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = F376F6312559B31D00CFC0BC /* GameController.framework */; };
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@ -10038,7 +10038,11 @@
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);
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INFOPLIST_FILE = "Info-Framework.plist";
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IPHONEOS_DEPLOYMENT_TARGET = 8.0;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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"@loader_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
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PRODUCT_NAME = SDL2;
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@ -10117,7 +10121,11 @@
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);
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INFOPLIST_FILE = "Info-Framework.plist";
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IPHONEOS_DEPLOYMENT_TARGET = 8.0;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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"@loader_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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ONLY_ACTIVE_ARCH = YES;
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PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
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@ -170,10 +170,12 @@
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#define SDL_VIDEO_DRIVER_DUMMY 1
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/* Enable OpenGL ES */
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#if !TARGET_OS_MACCATALYST
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#define SDL_VIDEO_OPENGL_ES2 1
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#define SDL_VIDEO_OPENGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES 1
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer
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Also supported in simulator from iOS 13.0 and tvOS 13.0
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@ -59,7 +59,7 @@ extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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/* macOS requires constants in a buffer to have a 256 byte alignment. */
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/* Use native type alignments from https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf */
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#if defined(__MACOSX__) || TARGET_OS_SIMULATOR
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#if defined(__MACOSX__) || TARGET_OS_SIMULATOR || TARGET_OS_MACCATALYST
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#define CONSTANT_ALIGN(x) (256)
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#else
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#define CONSTANT_ALIGN(x) (x < 4 ? 4 : x)
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@ -1875,7 +1875,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->always_batch = SDL_TRUE;
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#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
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#if (defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
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if (@available(macOS 10.13, *)) {
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data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
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if (data.mtllayer.displaySyncEnabled) {
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@ -1889,7 +1889,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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/* https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf */
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int maxtexsize = 4096;
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#if defined(__MACOSX__)
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#if defined(__MACOSX__) || TARGET_OS_MACCATALYST
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maxtexsize = 16384;
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#elif defined(__TVOS__)
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maxtexsize = 8192;
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@ -1474,10 +1474,14 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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}
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/* Some platforms have OpenGL enabled by default */
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
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if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_METAL) && !SDL_IsVideoContextExternal()) {
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flags |= SDL_WINDOW_OPENGL;
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}
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#elif TARGET_OS_MACCATALYST
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if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_OPENGL) && !SDL_IsVideoContextExternal()) {
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flags |= SDL_WINDOW_METAL;
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}
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#endif
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if (flags & SDL_WINDOW_OPENGL) {
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if (!_this->GL_CreateContext) {
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