mirror of https://github.com/encounter/SDL.git
Fixed bug 2834 - Patch to support dead keys on Windows
Elise Maurer When inputting text, dead-keys are currently not handled correctly on Windows with the latest SDL2 tip as well as the 2.0.3 release. Using a French AZERTY keyboard, when I type the `^` key followed by `e` key to compose the `` character, I erroneously get two SDL_TEXTINPUT events, one with the `^` character and one with the `e` character. I've looked at the history for SDL_windowsevents.c and there's been some back-and-forth with several methods for handling text input: * r8142 removed any handling of WM_CHAR because keyboard input was being handled through WM_KEYDOWN along with ToUnicode since r7645. * But using ToUnicode actually breaks dead-keys (googling for "ToUnicode dead keys" reports many horror stories of people trying to work around that and failing). * It seems like r7645 introduced a double-fix: it fixed WM_CHAR to properly handle Unicode, and also (unnecessarily?) added text input handling to WM_KEYDOWN. Later, r8142 removed the WM_CHAR stuff instead of the WM_KEYDOWN stuff. The attached patch restores handling of text input through WM_CHAR and removes it from WM_KEYDOWN. I've tested it with French, English and Russian layouts and it seems to do its job. Obviously, with such matters, it's still a risky change.
This commit is contained in:
parent
82eec4b630
commit
3a08b46336
|
@ -295,7 +295,7 @@ WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
|
||||||
data->mouse_button_flags = 0;
|
data->mouse_button_flags = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_FORCE_INLINE BOOL
|
BOOL
|
||||||
WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
|
WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
|
||||||
{
|
{
|
||||||
if (codepoint <= 0x7F) {
|
if (codepoint <= 0x7F) {
|
||||||
|
@ -568,21 +568,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
SDL_SendKeyboardKey(SDL_PRESSED, code);
|
SDL_SendKeyboardKey(SDL_PRESSED, code);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (msg == WM_KEYDOWN) {
|
|
||||||
BYTE keyboardState[256];
|
|
||||||
char text[5];
|
|
||||||
UINT32 utf32 = 0;
|
|
||||||
|
|
||||||
GetKeyboardState(keyboardState);
|
|
||||||
if (ToUnicode(wParam, (lParam >> 16) & 0xff, keyboardState, (LPWSTR)&utf32, 1, 0) > 0) {
|
|
||||||
if (WIN_ConvertUTF32toUTF8(utf32, text)) {
|
|
||||||
WORD repetition;
|
|
||||||
for (repetition = lParam & 0xffff; repetition > 0; repetition--) {
|
|
||||||
SDL_SendKeyboardText(text);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
returnCode = 0;
|
returnCode = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -604,9 +590,19 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WM_UNICHAR:
|
case WM_UNICHAR:
|
||||||
case WM_CHAR:
|
if ( wParam == UNICODE_NOCHAR ) {
|
||||||
/* Ignore WM_CHAR messages that come from TranslateMessage(), since we handle WM_KEY* messages directly */
|
returnCode = 1;
|
||||||
returnCode = 0;
|
break;
|
||||||
|
}
|
||||||
|
/* otherwise fall through to below */
|
||||||
|
case WM_CHAR:
|
||||||
|
{
|
||||||
|
char text[5];
|
||||||
|
if ( WIN_ConvertUTF32toUTF8( wParam, text ) ) {
|
||||||
|
SDL_SendKeyboardText( text );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
returnCode = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
#ifdef WM_INPUTLANGCHANGE
|
#ifdef WM_INPUTLANGCHANGE
|
||||||
|
|
Loading…
Reference in New Issue