Renderer backends use SDL_Color instead of int for geometry colors.

This commit is contained in:
Alex Szpakowski
2021-12-14 11:02:07 -04:00
committed by Sam Lantinga
parent 086c74556d
commit 3a5e148b13
14 changed files with 106 additions and 83 deletions

View File

@@ -1084,8 +1084,14 @@ METAL_QueueSetDrawColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
static int
METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
{
const int color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | ((Uint32)cmd->data.draw.a << 24);
const size_t vertlen = (2 * sizeof (float) + sizeof (int)) * count;
const SDL_Color color = {
cmd->data.draw.r,
cmd->data.draw.g,
cmd->data.draw.b,
cmd->data.draw.a
};
const size_t vertlen = (2 * sizeof (float) + sizeof (SDL_Color)) * count;
float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
if (!verts) {
return -1;
@@ -1095,7 +1101,7 @@ METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
for (int i = 0; i < count; i++, points++) {
*(verts++) = points->x;
*(verts++) = points->y;
*((int *)verts++) = color;
*((SDL_Color *)verts++) = color;
}
return 0;
}
@@ -1103,12 +1109,16 @@ METAL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL
static int
METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
{
const int color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | ((Uint32)cmd->data.draw.a << 24);
const SDL_Color color = {
cmd->data.draw.r,
cmd->data.draw.g,
cmd->data.draw.b,
cmd->data.draw.a
};
SDL_assert(count >= 2); /* should have been checked at the higher level. */
const size_t vertlen = (2 * sizeof (float) + sizeof (int)) * count;
const size_t vertlen = (2 * sizeof (float) + sizeof (SDL_Color)) * count;
float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
if (!verts) {
return -1;
@@ -1118,7 +1128,7 @@ METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
for (int i = 0; i < count; i++, points++) {
*(verts++) = points->x;
*(verts++) = points->y;
*((int *)verts++) = color;
*((SDL_Color *)verts++) = color;
}
/* If the line segment is completely horizontal or vertical,
@@ -1148,7 +1158,7 @@ METAL_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
static int
METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y)
{
@@ -1175,12 +1185,11 @@ METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
}
float *xy_ = (float *)((char*)xy + j * xy_stride);
int col_ = *(int *)((char*)color + j * color_stride);
*(verts++) = xy_[0] * scale_x;
*(verts++) = xy_[1] * scale_y;
*((int *)verts++) = col_;
*((SDL_Color *)verts++) = *(SDL_Color *)((char*)color + j * color_stride);
if (texture) {
float *uv_ = (float *)((char*)uv + j * uv_stride);