mirror of https://github.com/encounter/SDL.git
Horizontal wheel support in windows
Lorenzo Pistone this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
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@ -67,6 +67,9 @@
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#ifndef WM_TOUCH
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#define WM_TOUCH 0x0240
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#endif
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#ifndef WM_MOUSEHWHEEL
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#define WM_MOUSEHWHEEL 0x020E
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#endif
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static SDL_Scancode
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WindowsScanCodeToSDLScanCode( LPARAM lParam, WPARAM wParam )
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@ -481,6 +484,25 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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break;
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}
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case WM_MOUSEHWHEEL:
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{
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static short s_AccumulatedMotion;
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s_AccumulatedMotion += GET_WHEEL_DELTA_WPARAM(wParam);
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if (s_AccumulatedMotion > 0) {
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while (s_AccumulatedMotion >= WHEEL_DELTA) {
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SDL_SendMouseWheel(data->window, 0, 1, 0, timestamp);
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s_AccumulatedMotion -= WHEEL_DELTA;
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}
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} else {
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while (s_AccumulatedMotion <= -WHEEL_DELTA) {
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SDL_SendMouseWheel(data->window, 0, -1, 0, timestamp);
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s_AccumulatedMotion += WHEEL_DELTA;
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}
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}
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break;
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}
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#ifdef WM_MOUSELEAVE
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case WM_MOUSELEAVE:
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if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode) {
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