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Windows GDK Support (#5830)
* Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
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@@ -51,6 +51,15 @@
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*/
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#define SDL_MAIN_NEEDED
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#elif defined(__GDK__)
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/* On GDK, SDL provides a main function that initializes the game runtime.
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Please note that #include'ing SDL_main.h is not enough to get a main()
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function working. You must either link against SDL2main or, if not possible,
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call the SDL_GDKRunApp function from your entry point.
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*/
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#define SDL_MAIN_NEEDED
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#elif defined(__IPHONEOS__)
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/* On iOS SDL provides a main function that creates an application delegate
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and starts the iOS application run loop.
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@@ -148,7 +157,7 @@ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
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*/
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extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__GDK__)
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/**
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* Register a win32 window class for SDL's use.
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@@ -192,7 +201,7 @@ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void
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*/
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extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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#endif /* __WIN32__ */
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#ifdef __WINRT__
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@@ -227,6 +236,19 @@ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_fun
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#endif /* __IPHONEOS__ */
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#ifdef __GDK__
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/**
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* Initialize and launch an SDL GDK application.
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*
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* \param mainFunction the SDL app's C-style main(), an SDL_main_func
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* \param reserved reserved for future use; should be NULL
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* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
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* more information on the failure.
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*/
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extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
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#endif /* __GDK__ */
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#ifdef __cplusplus
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}
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