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Windows GDK Support (#5830)
* Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
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@@ -41,7 +41,7 @@ extern "C" {
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__GDK__)
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typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
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@@ -55,6 +55,10 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#if defined(__WIN32__) || defined(__WINGDK__)
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/**
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* Get the D3D9 adapter index that matches the specified display index.
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*
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@@ -102,6 +106,10 @@ typedef struct ID3D11Device ID3D11Device;
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*/
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extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
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#endif /* defined(__WIN32__) || defined(__WINGDK__) */
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#if defined(__WIN32__) || defined(__GDK__)
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typedef struct ID3D12Device ID3D12Device;
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/**
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@@ -118,6 +126,10 @@ typedef struct ID3D12Device ID3D12Device;
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*/
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extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#if defined(__WIN32__) || defined(__WINGDK__)
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/**
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* Get the DXGI Adapter and Output indices for the specified display index.
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*
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@@ -138,8 +150,7 @@ extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* ren
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
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#endif /* __WIN32__ */
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#endif /* defined(__WIN32__) || defined(__WINGDK__) */
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/* Platform specific functions for Linux */
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#ifdef __LINUX__
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@@ -580,6 +591,25 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
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#endif
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/* Functions used only by GDK */
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#if defined(__GDK__)
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typedef struct XTaskQueueObject * XTaskQueueHandle;
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/**
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* Gets a reference to the global async task queue handle for GDK,
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* initializing if needed.
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*
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* Once you are done with the task queue, you should call XTaskQueueCloseHandle
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* to reduce the reference count to avoid a resource leak.
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*
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* \param outTaskQueue a pointer to be filled in with task queue handle.
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* \returns 0 if success, -1 if any error occurs.
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*
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*/
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extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
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#endif
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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