mirror of https://github.com/encounter/SDL.git
emscripten audio: check for an "undefined" object, remove some console.log().
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@ -330,8 +330,11 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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EM_ASM_({
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var have_microphone = function(stream) {
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clearTimeout(SDL2.capture.silenceTimer);
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SDL2.capture.silenceTimer = undefined;
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//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
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if (SDL2.capture.silenceTimer !== undefined) {
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clearTimeout(SDL2.capture.silenceTimer);
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SDL2.capture.silenceTimer = undefined;
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}
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SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream);
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SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1);
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SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {
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@ -344,13 +347,12 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
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};
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var no_microphone = function(error) {
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console.log('we DO NOT have a microphone! (' + error.name + ')...leaving silence callback running.');
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//console.log('SDL audio capture: we DO NOT have a microphone! (' + error.name + ')...leaving silence callback running.');
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};
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/* we write silence to the audio callback until the microphone is available (user approves use, etc). */
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SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
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SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0);
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var silence_callback = function() {
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SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
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Runtime.dynCall('vi', $2, [$3]);
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