mirror of https://github.com/encounter/SDL.git
Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable. This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available). Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions): http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
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@ -134,6 +134,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
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*/
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
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extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
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/**
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* This function returns true if the CPU has AVX features.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
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/**
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/**
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* This function returns the amount of RAM configured in the system, in MB.
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* This function returns the amount of RAM configured in the system, in MB.
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*/
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*/
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@ -18,7 +18,11 @@
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misrepresented as being the original software.
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#ifdef TEST_MAIN
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#include "SDL_config.h"
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#else
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#include "../SDL_internal.h"
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#include "../SDL_internal.h"
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#endif
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#if defined(__WIN32__)
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#if defined(__WIN32__)
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#include "../core/windows/SDL_windows.h"
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#include "../core/windows/SDL_windows.h"
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@ -55,6 +59,7 @@
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#define CPU_HAS_SSE3 0x00000040
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#define CPU_HAS_SSE3 0x00000040
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#define CPU_HAS_SSE41 0x00000100
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#define CPU_HAS_SSE41 0x00000100
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#define CPU_HAS_SSE42 0x00000200
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#define CPU_HAS_SSE42 0x00000200
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#define CPU_HAS_AVX 0x00000400
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#if SDL_ALTIVEC_BLITTERS && HAVE_SETJMP && !__MACOSX__ && !__OpenBSD__
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#if SDL_ALTIVEC_BLITTERS && HAVE_SETJMP && !__MACOSX__ && !__OpenBSD__
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/* This is the brute force way of detecting instruction sets...
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/* This is the brute force way of detecting instruction sets...
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@ -329,6 +334,21 @@ CPU_haveSSE42(void)
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return 0;
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return 0;
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}
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}
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static SDL_INLINE int
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CPU_haveAVX(void)
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{
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if (CPU_haveCPUID()) {
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int a, b, c, d;
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cpuid(1, a, b, c, d);
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if (a >= 1) {
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cpuid(1, a, b, c, d);
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return (c & 0x10000000);
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}
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}
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return 0;
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}
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static int SDL_CPUCount = 0;
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static int SDL_CPUCount = 0;
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int
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int
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@ -523,6 +543,9 @@ SDL_GetCPUFeatures(void)
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if (CPU_haveSSE42()) {
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if (CPU_haveSSE42()) {
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SDL_CPUFeatures |= CPU_HAS_SSE42;
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SDL_CPUFeatures |= CPU_HAS_SSE42;
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}
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}
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if (CPU_haveAVX()) {
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SDL_CPUFeatures |= CPU_HAS_AVX;
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}
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}
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}
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return SDL_CPUFeatures;
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return SDL_CPUFeatures;
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}
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}
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@ -608,6 +631,15 @@ SDL_HasSSE42(void)
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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SDL_bool
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SDL_HasAVX(void)
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{
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if (SDL_GetCPUFeatures() & CPU_HAS_AVX) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static int SDL_SystemRAM = 0;
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static int SDL_SystemRAM = 0;
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int
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int
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@ -673,6 +705,7 @@ main()
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printf("SSE3: %d\n", SDL_HasSSE3());
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printf("SSE3: %d\n", SDL_HasSSE3());
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printf("SSE4.1: %d\n", SDL_HasSSE41());
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printf("SSE4.1: %d\n", SDL_HasSSE41());
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printf("SSE4.2: %d\n", SDL_HasSSE42());
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printf("SSE4.2: %d\n", SDL_HasSSE42());
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printf("AVX: %d\n", SDL_HasAVX());
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printf("RAM: %d MB\n", SDL_GetSystemRAM());
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printf("RAM: %d MB\n", SDL_GetSystemRAM());
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return 0;
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return 0;
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}
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}
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@ -571,3 +571,4 @@
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#define SDL_vsscanf SDL_vsscanf_REAL
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#define SDL_vsscanf SDL_vsscanf_REAL
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#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
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#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
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#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
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#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
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#define SDL_HasAVX SDL_HasAVX_REAL
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@ -600,3 +600,4 @@ SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
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SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
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@ -163,6 +163,7 @@ int platform_testGetFunctions (void *arg)
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* http://wiki.libsdl.org/moin.cgi/SDL_HasSSE3
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* http://wiki.libsdl.org/moin.cgi/SDL_HasSSE3
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* http://wiki.libsdl.org/moin.cgi/SDL_HasSSE41
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* http://wiki.libsdl.org/moin.cgi/SDL_HasSSE41
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* http://wiki.libsdl.org/moin.cgi/SDL_HasSSE42
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* http://wiki.libsdl.org/moin.cgi/SDL_HasSSE42
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* http://wiki.libsdl.org/moin.cgi/SDL_HasAVX
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*/
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*/
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int platform_testHasFunctions (void *arg)
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int platform_testHasFunctions (void *arg)
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{
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{
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@ -197,6 +198,9 @@ int platform_testHasFunctions (void *arg)
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ret = SDL_HasSSE42();
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ret = SDL_HasSSE42();
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SDLTest_AssertPass("SDL_HasSSE42()");
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SDLTest_AssertPass("SDL_HasSSE42()");
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ret = SDL_HasAVX();
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SDLTest_AssertPass("SDL_HasAVX()");
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return TEST_COMPLETED;
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return TEST_COMPLETED;
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}
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}
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@ -153,6 +153,7 @@ TestCPUInfo(SDL_bool verbose)
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SDL_Log("SSE3 %s\n", SDL_HasSSE3()? "detected" : "not detected");
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SDL_Log("SSE3 %s\n", SDL_HasSSE3()? "detected" : "not detected");
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SDL_Log("SSE4.1 %s\n", SDL_HasSSE41()? "detected" : "not detected");
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SDL_Log("SSE4.1 %s\n", SDL_HasSSE41()? "detected" : "not detected");
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SDL_Log("SSE4.2 %s\n", SDL_HasSSE42()? "detected" : "not detected");
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SDL_Log("SSE4.2 %s\n", SDL_HasSSE42()? "detected" : "not detected");
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SDL_Log("AVX %s\n", SDL_HasAVX()? "detected" : "not detected");
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SDL_Log("System RAM %d MB\n", SDL_GetSystemRAM());
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SDL_Log("System RAM %d MB\n", SDL_GetSystemRAM());
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}
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}
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return (0);
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return (0);
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