mirror of https://github.com/encounter/SDL.git
Update docs and fix typos
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PS Vita
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PS Vita
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=======
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=======
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SDL port for the Sony Playstation Vita ans Sony Playstation TV
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SDL port for the Sony Playstation Vita and Sony Playstation TV
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Credit to
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Credit to
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* xerpi and rsn8887 for initial (vita2d) port
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* xerpi and rsn8887 for initial (vita2d) port
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@ -9,7 +9,7 @@ Credit to
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Building
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Building
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--------
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--------
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To build for the PSP, make sure you have vitasdk and cmake installed and run:
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To build for the PSVita, make sure you have vitasdk and cmake installed and run:
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```
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```
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cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
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cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
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cmake --build build
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cmake --build build
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@ -19,9 +19,7 @@ To build for the PSP, make sure you have vitasdk and cmake installed and run:
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Notes
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Notes
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-----
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-----
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* There are two renderers: native gxm and pigs-in-a-blanket gles2.
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* gles2 support is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
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By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
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You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`.
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* By default SDL emits mouse events for touch events on every touchscreen.
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* By default SDL emits mouse events for touch events on every touchscreen.
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Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
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Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
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* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
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