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@ -1311,9 +1311,10 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
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* or VM frontends. Normal games should not use keyboard grab.
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*
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* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
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* window is full-screen to ensure the user is not trapped in your application.
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* If you have a custom keyboard shortcut to exit fullscreen mode, you may
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* suppress this behavior with `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
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* window is full-screen to ensure the user is not trapped in your
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* application. If you have a custom keyboard shortcut to exit fullscreen
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* mode, you may suppress this behavior with
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* `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
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*
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* If the caller enables a grab while another window is currently grabbed, the
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* other window loses its grab in favor of the caller's window.
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