mirror of https://github.com/encounter/SDL.git
wayland: Use refresh_rate to calculate max_wait in SwapWindow
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@ -116,8 +116,9 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
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/* Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval */
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/* Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval */
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if (swap_interval != 0) {
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if (swap_interval != 0) {
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const Uint32 max_wait = SDL_GetTicks() + 100; /* ~10 fps, so we'll progress even if throttled to zero. */
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struct wl_display *display = ((SDL_VideoData *)_this->driverdata)->display;
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struct wl_display *display = ((SDL_VideoData *)_this->driverdata)->display;
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SDL_VideoDisplay *sdldisplay = SDL_GetDisplayForWindow(window);
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const Uint32 max_wait = SDL_GetTicks() + (10000 / sdldisplay->current_mode.refresh_rate); /* ~10 frames, so we'll progress even if throttled to zero. */
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while ((SDL_AtomicGet(&data->swap_interval_ready) == 0) && (!SDL_TICKS_PASSED(SDL_GetTicks(), max_wait))) {
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while ((SDL_AtomicGet(&data->swap_interval_ready) == 0) && (!SDL_TICKS_PASSED(SDL_GetTicks(), max_wait))) {
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/* !!! FIXME: this is just the crucial piece of Wayland_PumpEvents */
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/* !!! FIXME: this is just the crucial piece of Wayland_PumpEvents */
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WAYLAND_wl_display_flush(display);
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WAYLAND_wl_display_flush(display);
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