Remove the '_' prefix from symbol names in Windows OpenWatcom builds

This commit is contained in:
Cameron Cawley 2022-05-19 15:38:35 +01:00 committed by Ozkan Sezer
parent aa51a9791a
commit 3d52d04977
3 changed files with 853 additions and 4 deletions

View File

@ -11,6 +11,7 @@ DESCRIPTION = Simple DirectMedia Layer 2
LIBHOME = .
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
EXPFILE = $(LIBHOME)/$(LIBNAME).exp
LNKFILE = $(LIBNAME).lnk
INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
@ -31,8 +32,9 @@ CFLAGS_STATIC=$(CFLAGS)
# building dll:
CFLAGS_DLL =$(CFLAGS)
CFLAGS_DLL+= -bd
# building SDL itself (for DECLSPEC):
CFLAGS_DLL+= -DDLL_EXPORT
# we override the DECLSPEC define in begin_code.h, because we are using
# an exports file to remove the _cdecl '_' prefix from the symbol names
CFLAGS_DLL+= -DDECLSPEC=
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
@ -116,7 +118,7 @@ $(DLLFILE): build_dll $(OBJS) $(MOBJS) $(RCOBJS) $(LNKFILE)
$(LIBFILE): $(DLLFILE)
@echo * Creating LIB file: $@
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
.c.obj:
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
@ -197,8 +199,9 @@ $(LNKFILE): Makefile.w32
@%append $@ NAME $(DLLFILE)
@for %i in ($(OBJS)) do @%append $@ FILE %i
@for %i in ($(LIBS)) do @%append $@ LIB %i
@%append $@ EXPORT=src/dynapi/SDL2.exports
@%append $@ OPTION QUIET
@%append $@ OPTION IMPF=$(LIBHOME)/$^&.exp
@%append $@ OPTION IMPF=$(EXPFILE)
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
@%append $@ OPTION ELIMINATE

842
src/dynapi/SDL2.exports Normal file
View File

@ -0,0 +1,842 @@
# Windows exports file for Watcom
# DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl.
++'_SDL_SetError'.'SDL2.dll'.'SDL_SetError'
++'_SDL_Log'.'SDL2.dll'.'SDL_Log'
++'_SDL_LogVerbose'.'SDL2.dll'.'SDL_LogVerbose'
++'_SDL_LogDebug'.'SDL2.dll'.'SDL_LogDebug'
++'_SDL_LogInfo'.'SDL2.dll'.'SDL_LogInfo'
++'_SDL_LogWarn'.'SDL2.dll'.'SDL_LogWarn'
++'_SDL_LogError'.'SDL2.dll'.'SDL_LogError'
++'_SDL_LogCritical'.'SDL2.dll'.'SDL_LogCritical'
++'_SDL_LogMessage'.'SDL2.dll'.'SDL_LogMessage'
++'_SDL_sscanf'.'SDL2.dll'.'SDL_sscanf'
++'_SDL_snprintf'.'SDL2.dll'.'SDL_snprintf'
++'_SDL_CreateThread'.'SDL2.dll'.'SDL_CreateThread'
++'_SDL_RWFromFP'.'SDL2.dll'.'SDL_RWFromFP'
++'_SDL_RegisterApp'.'SDL2.dll'.'SDL_RegisterApp'
++'_SDL_UnregisterApp'.'SDL2.dll'.'SDL_UnregisterApp'
++'_SDL_Direct3D9GetAdapterIndex'.'SDL2.dll'.'SDL_Direct3D9GetAdapterIndex'
++'_SDL_RenderGetD3D9Device'.'SDL2.dll'.'SDL_RenderGetD3D9Device'
# ++'_SDL_iPhoneSetAnimationCallback'.'SDL2.dll'.'SDL_iPhoneSetAnimationCallback'
# ++'_SDL_iPhoneSetEventPump'.'SDL2.dll'.'SDL_iPhoneSetEventPump'
# ++'_SDL_AndroidGetJNIEnv'.'SDL2.dll'.'SDL_AndroidGetJNIEnv'
# ++'_SDL_AndroidGetActivity'.'SDL2.dll'.'SDL_AndroidGetActivity'
# ++'_SDL_AndroidGetInternalStoragePath'.'SDL2.dll'.'SDL_AndroidGetInternalStoragePath'
# ++'_SDL_AndroidGetExternalStorageState'.'SDL2.dll'.'SDL_AndroidGetExternalStorageState'
# ++'_SDL_AndroidGetExternalStoragePath'.'SDL2.dll'.'SDL_AndroidGetExternalStoragePath'
++'_SDL_Init'.'SDL2.dll'.'SDL_Init'
++'_SDL_InitSubSystem'.'SDL2.dll'.'SDL_InitSubSystem'
++'_SDL_QuitSubSystem'.'SDL2.dll'.'SDL_QuitSubSystem'
++'_SDL_WasInit'.'SDL2.dll'.'SDL_WasInit'
++'_SDL_Quit'.'SDL2.dll'.'SDL_Quit'
++'_SDL_ReportAssertion'.'SDL2.dll'.'SDL_ReportAssertion'
++'_SDL_SetAssertionHandler'.'SDL2.dll'.'SDL_SetAssertionHandler'
++'_SDL_GetAssertionReport'.'SDL2.dll'.'SDL_GetAssertionReport'
++'_SDL_ResetAssertionReport'.'SDL2.dll'.'SDL_ResetAssertionReport'
++'_SDL_AtomicTryLock'.'SDL2.dll'.'SDL_AtomicTryLock'
++'_SDL_AtomicLock'.'SDL2.dll'.'SDL_AtomicLock'
++'_SDL_AtomicUnlock'.'SDL2.dll'.'SDL_AtomicUnlock'
++'_SDL_AtomicCAS'.'SDL2.dll'.'SDL_AtomicCAS'
++'_SDL_AtomicSet'.'SDL2.dll'.'SDL_AtomicSet'
++'_SDL_AtomicGet'.'SDL2.dll'.'SDL_AtomicGet'
++'_SDL_AtomicAdd'.'SDL2.dll'.'SDL_AtomicAdd'
++'_SDL_AtomicCASPtr'.'SDL2.dll'.'SDL_AtomicCASPtr'
++'_SDL_AtomicSetPtr'.'SDL2.dll'.'SDL_AtomicSetPtr'
++'_SDL_AtomicGetPtr'.'SDL2.dll'.'SDL_AtomicGetPtr'
++'_SDL_GetNumAudioDrivers'.'SDL2.dll'.'SDL_GetNumAudioDrivers'
++'_SDL_GetAudioDriver'.'SDL2.dll'.'SDL_GetAudioDriver'
++'_SDL_AudioInit'.'SDL2.dll'.'SDL_AudioInit'
++'_SDL_AudioQuit'.'SDL2.dll'.'SDL_AudioQuit'
++'_SDL_GetCurrentAudioDriver'.'SDL2.dll'.'SDL_GetCurrentAudioDriver'
++'_SDL_OpenAudio'.'SDL2.dll'.'SDL_OpenAudio'
++'_SDL_GetNumAudioDevices'.'SDL2.dll'.'SDL_GetNumAudioDevices'
++'_SDL_GetAudioDeviceName'.'SDL2.dll'.'SDL_GetAudioDeviceName'
++'_SDL_OpenAudioDevice'.'SDL2.dll'.'SDL_OpenAudioDevice'
++'_SDL_GetAudioStatus'.'SDL2.dll'.'SDL_GetAudioStatus'
++'_SDL_GetAudioDeviceStatus'.'SDL2.dll'.'SDL_GetAudioDeviceStatus'
++'_SDL_PauseAudio'.'SDL2.dll'.'SDL_PauseAudio'
++'_SDL_PauseAudioDevice'.'SDL2.dll'.'SDL_PauseAudioDevice'
++'_SDL_LoadWAV_RW'.'SDL2.dll'.'SDL_LoadWAV_RW'
++'_SDL_FreeWAV'.'SDL2.dll'.'SDL_FreeWAV'
++'_SDL_BuildAudioCVT'.'SDL2.dll'.'SDL_BuildAudioCVT'
++'_SDL_ConvertAudio'.'SDL2.dll'.'SDL_ConvertAudio'
++'_SDL_MixAudio'.'SDL2.dll'.'SDL_MixAudio'
++'_SDL_MixAudioFormat'.'SDL2.dll'.'SDL_MixAudioFormat'
++'_SDL_LockAudio'.'SDL2.dll'.'SDL_LockAudio'
++'_SDL_LockAudioDevice'.'SDL2.dll'.'SDL_LockAudioDevice'
++'_SDL_UnlockAudio'.'SDL2.dll'.'SDL_UnlockAudio'
++'_SDL_UnlockAudioDevice'.'SDL2.dll'.'SDL_UnlockAudioDevice'
++'_SDL_CloseAudio'.'SDL2.dll'.'SDL_CloseAudio'
++'_SDL_CloseAudioDevice'.'SDL2.dll'.'SDL_CloseAudioDevice'
++'_SDL_SetClipboardText'.'SDL2.dll'.'SDL_SetClipboardText'
++'_SDL_GetClipboardText'.'SDL2.dll'.'SDL_GetClipboardText'
++'_SDL_HasClipboardText'.'SDL2.dll'.'SDL_HasClipboardText'
++'_SDL_GetCPUCount'.'SDL2.dll'.'SDL_GetCPUCount'
++'_SDL_GetCPUCacheLineSize'.'SDL2.dll'.'SDL_GetCPUCacheLineSize'
++'_SDL_HasRDTSC'.'SDL2.dll'.'SDL_HasRDTSC'
++'_SDL_HasAltiVec'.'SDL2.dll'.'SDL_HasAltiVec'
++'_SDL_HasMMX'.'SDL2.dll'.'SDL_HasMMX'
++'_SDL_Has3DNow'.'SDL2.dll'.'SDL_Has3DNow'
++'_SDL_HasSSE'.'SDL2.dll'.'SDL_HasSSE'
++'_SDL_HasSSE2'.'SDL2.dll'.'SDL_HasSSE2'
++'_SDL_HasSSE3'.'SDL2.dll'.'SDL_HasSSE3'
++'_SDL_HasSSE41'.'SDL2.dll'.'SDL_HasSSE41'
++'_SDL_HasSSE42'.'SDL2.dll'.'SDL_HasSSE42'
++'_SDL_GetSystemRAM'.'SDL2.dll'.'SDL_GetSystemRAM'
++'_SDL_GetError'.'SDL2.dll'.'SDL_GetError'
++'_SDL_ClearError'.'SDL2.dll'.'SDL_ClearError'
++'_SDL_Error'.'SDL2.dll'.'SDL_Error'
++'_SDL_PumpEvents'.'SDL2.dll'.'SDL_PumpEvents'
++'_SDL_PeepEvents'.'SDL2.dll'.'SDL_PeepEvents'
++'_SDL_HasEvent'.'SDL2.dll'.'SDL_HasEvent'
++'_SDL_HasEvents'.'SDL2.dll'.'SDL_HasEvents'
++'_SDL_FlushEvent'.'SDL2.dll'.'SDL_FlushEvent'
++'_SDL_FlushEvents'.'SDL2.dll'.'SDL_FlushEvents'
++'_SDL_PollEvent'.'SDL2.dll'.'SDL_PollEvent'
++'_SDL_WaitEvent'.'SDL2.dll'.'SDL_WaitEvent'
++'_SDL_WaitEventTimeout'.'SDL2.dll'.'SDL_WaitEventTimeout'
++'_SDL_PushEvent'.'SDL2.dll'.'SDL_PushEvent'
++'_SDL_SetEventFilter'.'SDL2.dll'.'SDL_SetEventFilter'
++'_SDL_GetEventFilter'.'SDL2.dll'.'SDL_GetEventFilter'
++'_SDL_AddEventWatch'.'SDL2.dll'.'SDL_AddEventWatch'
++'_SDL_DelEventWatch'.'SDL2.dll'.'SDL_DelEventWatch'
++'_SDL_FilterEvents'.'SDL2.dll'.'SDL_FilterEvents'
++'_SDL_EventState'.'SDL2.dll'.'SDL_EventState'
++'_SDL_RegisterEvents'.'SDL2.dll'.'SDL_RegisterEvents'
++'_SDL_GetBasePath'.'SDL2.dll'.'SDL_GetBasePath'
++'_SDL_GetPrefPath'.'SDL2.dll'.'SDL_GetPrefPath'
++'_SDL_GameControllerAddMapping'.'SDL2.dll'.'SDL_GameControllerAddMapping'
++'_SDL_GameControllerMappingForGUID'.'SDL2.dll'.'SDL_GameControllerMappingForGUID'
++'_SDL_GameControllerMapping'.'SDL2.dll'.'SDL_GameControllerMapping'
++'_SDL_IsGameController'.'SDL2.dll'.'SDL_IsGameController'
++'_SDL_GameControllerNameForIndex'.'SDL2.dll'.'SDL_GameControllerNameForIndex'
++'_SDL_GameControllerOpen'.'SDL2.dll'.'SDL_GameControllerOpen'
++'_SDL_GameControllerName'.'SDL2.dll'.'SDL_GameControllerName'
++'_SDL_GameControllerGetAttached'.'SDL2.dll'.'SDL_GameControllerGetAttached'
++'_SDL_GameControllerGetJoystick'.'SDL2.dll'.'SDL_GameControllerGetJoystick'
++'_SDL_GameControllerEventState'.'SDL2.dll'.'SDL_GameControllerEventState'
++'_SDL_GameControllerUpdate'.'SDL2.dll'.'SDL_GameControllerUpdate'
++'_SDL_GameControllerGetAxisFromString'.'SDL2.dll'.'SDL_GameControllerGetAxisFromString'
++'_SDL_GameControllerGetStringForAxis'.'SDL2.dll'.'SDL_GameControllerGetStringForAxis'
++'_SDL_GameControllerGetBindForAxis'.'SDL2.dll'.'SDL_GameControllerGetBindForAxis'
++'_SDL_GameControllerGetAxis'.'SDL2.dll'.'SDL_GameControllerGetAxis'
++'_SDL_GameControllerGetButtonFromString'.'SDL2.dll'.'SDL_GameControllerGetButtonFromString'
++'_SDL_GameControllerGetStringForButton'.'SDL2.dll'.'SDL_GameControllerGetStringForButton'
++'_SDL_GameControllerGetBindForButton'.'SDL2.dll'.'SDL_GameControllerGetBindForButton'
++'_SDL_GameControllerGetButton'.'SDL2.dll'.'SDL_GameControllerGetButton'
++'_SDL_GameControllerClose'.'SDL2.dll'.'SDL_GameControllerClose'
++'_SDL_RecordGesture'.'SDL2.dll'.'SDL_RecordGesture'
++'_SDL_SaveAllDollarTemplates'.'SDL2.dll'.'SDL_SaveAllDollarTemplates'
++'_SDL_SaveDollarTemplate'.'SDL2.dll'.'SDL_SaveDollarTemplate'
++'_SDL_LoadDollarTemplates'.'SDL2.dll'.'SDL_LoadDollarTemplates'
++'_SDL_NumHaptics'.'SDL2.dll'.'SDL_NumHaptics'
++'_SDL_HapticName'.'SDL2.dll'.'SDL_HapticName'
++'_SDL_HapticOpen'.'SDL2.dll'.'SDL_HapticOpen'
++'_SDL_HapticOpened'.'SDL2.dll'.'SDL_HapticOpened'
++'_SDL_HapticIndex'.'SDL2.dll'.'SDL_HapticIndex'
++'_SDL_MouseIsHaptic'.'SDL2.dll'.'SDL_MouseIsHaptic'
++'_SDL_HapticOpenFromMouse'.'SDL2.dll'.'SDL_HapticOpenFromMouse'
++'_SDL_JoystickIsHaptic'.'SDL2.dll'.'SDL_JoystickIsHaptic'
++'_SDL_HapticOpenFromJoystick'.'SDL2.dll'.'SDL_HapticOpenFromJoystick'
++'_SDL_HapticClose'.'SDL2.dll'.'SDL_HapticClose'
++'_SDL_HapticNumEffects'.'SDL2.dll'.'SDL_HapticNumEffects'
++'_SDL_HapticNumEffectsPlaying'.'SDL2.dll'.'SDL_HapticNumEffectsPlaying'
++'_SDL_HapticQuery'.'SDL2.dll'.'SDL_HapticQuery'
++'_SDL_HapticNumAxes'.'SDL2.dll'.'SDL_HapticNumAxes'
++'_SDL_HapticEffectSupported'.'SDL2.dll'.'SDL_HapticEffectSupported'
++'_SDL_HapticNewEffect'.'SDL2.dll'.'SDL_HapticNewEffect'
++'_SDL_HapticUpdateEffect'.'SDL2.dll'.'SDL_HapticUpdateEffect'
++'_SDL_HapticRunEffect'.'SDL2.dll'.'SDL_HapticRunEffect'
++'_SDL_HapticStopEffect'.'SDL2.dll'.'SDL_HapticStopEffect'
++'_SDL_HapticDestroyEffect'.'SDL2.dll'.'SDL_HapticDestroyEffect'
++'_SDL_HapticGetEffectStatus'.'SDL2.dll'.'SDL_HapticGetEffectStatus'
++'_SDL_HapticSetGain'.'SDL2.dll'.'SDL_HapticSetGain'
++'_SDL_HapticSetAutocenter'.'SDL2.dll'.'SDL_HapticSetAutocenter'
++'_SDL_HapticPause'.'SDL2.dll'.'SDL_HapticPause'
++'_SDL_HapticUnpause'.'SDL2.dll'.'SDL_HapticUnpause'
++'_SDL_HapticStopAll'.'SDL2.dll'.'SDL_HapticStopAll'
++'_SDL_HapticRumbleSupported'.'SDL2.dll'.'SDL_HapticRumbleSupported'
++'_SDL_HapticRumbleInit'.'SDL2.dll'.'SDL_HapticRumbleInit'
++'_SDL_HapticRumblePlay'.'SDL2.dll'.'SDL_HapticRumblePlay'
++'_SDL_HapticRumbleStop'.'SDL2.dll'.'SDL_HapticRumbleStop'
++'_SDL_SetHintWithPriority'.'SDL2.dll'.'SDL_SetHintWithPriority'
++'_SDL_SetHint'.'SDL2.dll'.'SDL_SetHint'
++'_SDL_GetHint'.'SDL2.dll'.'SDL_GetHint'
++'_SDL_AddHintCallback'.'SDL2.dll'.'SDL_AddHintCallback'
++'_SDL_DelHintCallback'.'SDL2.dll'.'SDL_DelHintCallback'
++'_SDL_ClearHints'.'SDL2.dll'.'SDL_ClearHints'
++'_SDL_NumJoysticks'.'SDL2.dll'.'SDL_NumJoysticks'
++'_SDL_JoystickNameForIndex'.'SDL2.dll'.'SDL_JoystickNameForIndex'
++'_SDL_JoystickOpen'.'SDL2.dll'.'SDL_JoystickOpen'
++'_SDL_JoystickName'.'SDL2.dll'.'SDL_JoystickName'
++'_SDL_JoystickGetDeviceGUID'.'SDL2.dll'.'SDL_JoystickGetDeviceGUID'
++'_SDL_JoystickGetGUID'.'SDL2.dll'.'SDL_JoystickGetGUID'
++'_SDL_JoystickGetGUIDString'.'SDL2.dll'.'SDL_JoystickGetGUIDString'
++'_SDL_JoystickGetGUIDFromString'.'SDL2.dll'.'SDL_JoystickGetGUIDFromString'
++'_SDL_JoystickGetAttached'.'SDL2.dll'.'SDL_JoystickGetAttached'
++'_SDL_JoystickInstanceID'.'SDL2.dll'.'SDL_JoystickInstanceID'
++'_SDL_JoystickNumAxes'.'SDL2.dll'.'SDL_JoystickNumAxes'
++'_SDL_JoystickNumBalls'.'SDL2.dll'.'SDL_JoystickNumBalls'
++'_SDL_JoystickNumHats'.'SDL2.dll'.'SDL_JoystickNumHats'
++'_SDL_JoystickNumButtons'.'SDL2.dll'.'SDL_JoystickNumButtons'
++'_SDL_JoystickUpdate'.'SDL2.dll'.'SDL_JoystickUpdate'
++'_SDL_JoystickEventState'.'SDL2.dll'.'SDL_JoystickEventState'
++'_SDL_JoystickGetAxis'.'SDL2.dll'.'SDL_JoystickGetAxis'
++'_SDL_JoystickGetHat'.'SDL2.dll'.'SDL_JoystickGetHat'
++'_SDL_JoystickGetBall'.'SDL2.dll'.'SDL_JoystickGetBall'
++'_SDL_JoystickGetButton'.'SDL2.dll'.'SDL_JoystickGetButton'
++'_SDL_JoystickClose'.'SDL2.dll'.'SDL_JoystickClose'
++'_SDL_GetKeyboardFocus'.'SDL2.dll'.'SDL_GetKeyboardFocus'
++'_SDL_GetKeyboardState'.'SDL2.dll'.'SDL_GetKeyboardState'
++'_SDL_GetModState'.'SDL2.dll'.'SDL_GetModState'
++'_SDL_SetModState'.'SDL2.dll'.'SDL_SetModState'
++'_SDL_GetKeyFromScancode'.'SDL2.dll'.'SDL_GetKeyFromScancode'
++'_SDL_GetScancodeFromKey'.'SDL2.dll'.'SDL_GetScancodeFromKey'
++'_SDL_GetScancodeName'.'SDL2.dll'.'SDL_GetScancodeName'
++'_SDL_GetScancodeFromName'.'SDL2.dll'.'SDL_GetScancodeFromName'
++'_SDL_GetKeyName'.'SDL2.dll'.'SDL_GetKeyName'
++'_SDL_GetKeyFromName'.'SDL2.dll'.'SDL_GetKeyFromName'
++'_SDL_StartTextInput'.'SDL2.dll'.'SDL_StartTextInput'
++'_SDL_IsTextInputActive'.'SDL2.dll'.'SDL_IsTextInputActive'
++'_SDL_StopTextInput'.'SDL2.dll'.'SDL_StopTextInput'
++'_SDL_SetTextInputRect'.'SDL2.dll'.'SDL_SetTextInputRect'
++'_SDL_HasScreenKeyboardSupport'.'SDL2.dll'.'SDL_HasScreenKeyboardSupport'
++'_SDL_IsScreenKeyboardShown'.'SDL2.dll'.'SDL_IsScreenKeyboardShown'
++'_SDL_LoadObject'.'SDL2.dll'.'SDL_LoadObject'
++'_SDL_LoadFunction'.'SDL2.dll'.'SDL_LoadFunction'
++'_SDL_UnloadObject'.'SDL2.dll'.'SDL_UnloadObject'
++'_SDL_LogSetAllPriority'.'SDL2.dll'.'SDL_LogSetAllPriority'
++'_SDL_LogSetPriority'.'SDL2.dll'.'SDL_LogSetPriority'
++'_SDL_LogGetPriority'.'SDL2.dll'.'SDL_LogGetPriority'
++'_SDL_LogResetPriorities'.'SDL2.dll'.'SDL_LogResetPriorities'
++'_SDL_LogMessageV'.'SDL2.dll'.'SDL_LogMessageV'
++'_SDL_LogGetOutputFunction'.'SDL2.dll'.'SDL_LogGetOutputFunction'
++'_SDL_LogSetOutputFunction'.'SDL2.dll'.'SDL_LogSetOutputFunction'
++'_SDL_SetMainReady'.'SDL2.dll'.'SDL_SetMainReady'
++'_SDL_ShowMessageBox'.'SDL2.dll'.'SDL_ShowMessageBox'
++'_SDL_ShowSimpleMessageBox'.'SDL2.dll'.'SDL_ShowSimpleMessageBox'
++'_SDL_GetMouseFocus'.'SDL2.dll'.'SDL_GetMouseFocus'
++'_SDL_GetMouseState'.'SDL2.dll'.'SDL_GetMouseState'
++'_SDL_GetRelativeMouseState'.'SDL2.dll'.'SDL_GetRelativeMouseState'
++'_SDL_WarpMouseInWindow'.'SDL2.dll'.'SDL_WarpMouseInWindow'
++'_SDL_SetRelativeMouseMode'.'SDL2.dll'.'SDL_SetRelativeMouseMode'
++'_SDL_GetRelativeMouseMode'.'SDL2.dll'.'SDL_GetRelativeMouseMode'
++'_SDL_CreateCursor'.'SDL2.dll'.'SDL_CreateCursor'
++'_SDL_CreateColorCursor'.'SDL2.dll'.'SDL_CreateColorCursor'
++'_SDL_CreateSystemCursor'.'SDL2.dll'.'SDL_CreateSystemCursor'
++'_SDL_SetCursor'.'SDL2.dll'.'SDL_SetCursor'
++'_SDL_GetCursor'.'SDL2.dll'.'SDL_GetCursor'
++'_SDL_GetDefaultCursor'.'SDL2.dll'.'SDL_GetDefaultCursor'
++'_SDL_FreeCursor'.'SDL2.dll'.'SDL_FreeCursor'
++'_SDL_ShowCursor'.'SDL2.dll'.'SDL_ShowCursor'
++'_SDL_CreateMutex'.'SDL2.dll'.'SDL_CreateMutex'
++'_SDL_LockMutex'.'SDL2.dll'.'SDL_LockMutex'
++'_SDL_TryLockMutex'.'SDL2.dll'.'SDL_TryLockMutex'
++'_SDL_UnlockMutex'.'SDL2.dll'.'SDL_UnlockMutex'
++'_SDL_DestroyMutex'.'SDL2.dll'.'SDL_DestroyMutex'
++'_SDL_CreateSemaphore'.'SDL2.dll'.'SDL_CreateSemaphore'
++'_SDL_DestroySemaphore'.'SDL2.dll'.'SDL_DestroySemaphore'
++'_SDL_SemWait'.'SDL2.dll'.'SDL_SemWait'
++'_SDL_SemTryWait'.'SDL2.dll'.'SDL_SemTryWait'
++'_SDL_SemWaitTimeout'.'SDL2.dll'.'SDL_SemWaitTimeout'
++'_SDL_SemPost'.'SDL2.dll'.'SDL_SemPost'
++'_SDL_SemValue'.'SDL2.dll'.'SDL_SemValue'
++'_SDL_CreateCond'.'SDL2.dll'.'SDL_CreateCond'
++'_SDL_DestroyCond'.'SDL2.dll'.'SDL_DestroyCond'
++'_SDL_CondSignal'.'SDL2.dll'.'SDL_CondSignal'
++'_SDL_CondBroadcast'.'SDL2.dll'.'SDL_CondBroadcast'
++'_SDL_CondWait'.'SDL2.dll'.'SDL_CondWait'
++'_SDL_CondWaitTimeout'.'SDL2.dll'.'SDL_CondWaitTimeout'
++'_SDL_GetPixelFormatName'.'SDL2.dll'.'SDL_GetPixelFormatName'
++'_SDL_PixelFormatEnumToMasks'.'SDL2.dll'.'SDL_PixelFormatEnumToMasks'
++'_SDL_MasksToPixelFormatEnum'.'SDL2.dll'.'SDL_MasksToPixelFormatEnum'
++'_SDL_AllocFormat'.'SDL2.dll'.'SDL_AllocFormat'
++'_SDL_FreeFormat'.'SDL2.dll'.'SDL_FreeFormat'
++'_SDL_AllocPalette'.'SDL2.dll'.'SDL_AllocPalette'
++'_SDL_SetPixelFormatPalette'.'SDL2.dll'.'SDL_SetPixelFormatPalette'
++'_SDL_SetPaletteColors'.'SDL2.dll'.'SDL_SetPaletteColors'
++'_SDL_FreePalette'.'SDL2.dll'.'SDL_FreePalette'
++'_SDL_MapRGB'.'SDL2.dll'.'SDL_MapRGB'
++'_SDL_MapRGBA'.'SDL2.dll'.'SDL_MapRGBA'
++'_SDL_GetRGB'.'SDL2.dll'.'SDL_GetRGB'
++'_SDL_GetRGBA'.'SDL2.dll'.'SDL_GetRGBA'
++'_SDL_CalculateGammaRamp'.'SDL2.dll'.'SDL_CalculateGammaRamp'
++'_SDL_GetPlatform'.'SDL2.dll'.'SDL_GetPlatform'
++'_SDL_GetPowerInfo'.'SDL2.dll'.'SDL_GetPowerInfo'
++'_SDL_HasIntersection'.'SDL2.dll'.'SDL_HasIntersection'
++'_SDL_IntersectRect'.'SDL2.dll'.'SDL_IntersectRect'
++'_SDL_UnionRect'.'SDL2.dll'.'SDL_UnionRect'
++'_SDL_EnclosePoints'.'SDL2.dll'.'SDL_EnclosePoints'
++'_SDL_IntersectRectAndLine'.'SDL2.dll'.'SDL_IntersectRectAndLine'
++'_SDL_GetNumRenderDrivers'.'SDL2.dll'.'SDL_GetNumRenderDrivers'
++'_SDL_GetRenderDriverInfo'.'SDL2.dll'.'SDL_GetRenderDriverInfo'
++'_SDL_CreateWindowAndRenderer'.'SDL2.dll'.'SDL_CreateWindowAndRenderer'
++'_SDL_CreateRenderer'.'SDL2.dll'.'SDL_CreateRenderer'
++'_SDL_CreateSoftwareRenderer'.'SDL2.dll'.'SDL_CreateSoftwareRenderer'
++'_SDL_GetRenderer'.'SDL2.dll'.'SDL_GetRenderer'
++'_SDL_GetRendererInfo'.'SDL2.dll'.'SDL_GetRendererInfo'
++'_SDL_GetRendererOutputSize'.'SDL2.dll'.'SDL_GetRendererOutputSize'
++'_SDL_CreateTexture'.'SDL2.dll'.'SDL_CreateTexture'
++'_SDL_CreateTextureFromSurface'.'SDL2.dll'.'SDL_CreateTextureFromSurface'
++'_SDL_QueryTexture'.'SDL2.dll'.'SDL_QueryTexture'
++'_SDL_SetTextureColorMod'.'SDL2.dll'.'SDL_SetTextureColorMod'
++'_SDL_GetTextureColorMod'.'SDL2.dll'.'SDL_GetTextureColorMod'
++'_SDL_SetTextureAlphaMod'.'SDL2.dll'.'SDL_SetTextureAlphaMod'
++'_SDL_GetTextureAlphaMod'.'SDL2.dll'.'SDL_GetTextureAlphaMod'
++'_SDL_SetTextureBlendMode'.'SDL2.dll'.'SDL_SetTextureBlendMode'
++'_SDL_GetTextureBlendMode'.'SDL2.dll'.'SDL_GetTextureBlendMode'
++'_SDL_UpdateTexture'.'SDL2.dll'.'SDL_UpdateTexture'
++'_SDL_UpdateYUVTexture'.'SDL2.dll'.'SDL_UpdateYUVTexture'
++'_SDL_LockTexture'.'SDL2.dll'.'SDL_LockTexture'
++'_SDL_UnlockTexture'.'SDL2.dll'.'SDL_UnlockTexture'
++'_SDL_RenderTargetSupported'.'SDL2.dll'.'SDL_RenderTargetSupported'
++'_SDL_SetRenderTarget'.'SDL2.dll'.'SDL_SetRenderTarget'
++'_SDL_GetRenderTarget'.'SDL2.dll'.'SDL_GetRenderTarget'
++'_SDL_RenderSetLogicalSize'.'SDL2.dll'.'SDL_RenderSetLogicalSize'
++'_SDL_RenderGetLogicalSize'.'SDL2.dll'.'SDL_RenderGetLogicalSize'
++'_SDL_RenderSetViewport'.'SDL2.dll'.'SDL_RenderSetViewport'
++'_SDL_RenderGetViewport'.'SDL2.dll'.'SDL_RenderGetViewport'
++'_SDL_RenderSetClipRect'.'SDL2.dll'.'SDL_RenderSetClipRect'
++'_SDL_RenderGetClipRect'.'SDL2.dll'.'SDL_RenderGetClipRect'
++'_SDL_RenderSetScale'.'SDL2.dll'.'SDL_RenderSetScale'
++'_SDL_RenderGetScale'.'SDL2.dll'.'SDL_RenderGetScale'
++'_SDL_SetRenderDrawColor'.'SDL2.dll'.'SDL_SetRenderDrawColor'
++'_SDL_GetRenderDrawColor'.'SDL2.dll'.'SDL_GetRenderDrawColor'
++'_SDL_SetRenderDrawBlendMode'.'SDL2.dll'.'SDL_SetRenderDrawBlendMode'
++'_SDL_GetRenderDrawBlendMode'.'SDL2.dll'.'SDL_GetRenderDrawBlendMode'
++'_SDL_RenderClear'.'SDL2.dll'.'SDL_RenderClear'
++'_SDL_RenderDrawPoint'.'SDL2.dll'.'SDL_RenderDrawPoint'
++'_SDL_RenderDrawPoints'.'SDL2.dll'.'SDL_RenderDrawPoints'
++'_SDL_RenderDrawLine'.'SDL2.dll'.'SDL_RenderDrawLine'
++'_SDL_RenderDrawLines'.'SDL2.dll'.'SDL_RenderDrawLines'
++'_SDL_RenderDrawRect'.'SDL2.dll'.'SDL_RenderDrawRect'
++'_SDL_RenderDrawRects'.'SDL2.dll'.'SDL_RenderDrawRects'
++'_SDL_RenderFillRect'.'SDL2.dll'.'SDL_RenderFillRect'
++'_SDL_RenderFillRects'.'SDL2.dll'.'SDL_RenderFillRects'
++'_SDL_RenderCopy'.'SDL2.dll'.'SDL_RenderCopy'
++'_SDL_RenderCopyEx'.'SDL2.dll'.'SDL_RenderCopyEx'
++'_SDL_RenderReadPixels'.'SDL2.dll'.'SDL_RenderReadPixels'
++'_SDL_RenderPresent'.'SDL2.dll'.'SDL_RenderPresent'
++'_SDL_DestroyTexture'.'SDL2.dll'.'SDL_DestroyTexture'
++'_SDL_DestroyRenderer'.'SDL2.dll'.'SDL_DestroyRenderer'
++'_SDL_GL_BindTexture'.'SDL2.dll'.'SDL_GL_BindTexture'
++'_SDL_GL_UnbindTexture'.'SDL2.dll'.'SDL_GL_UnbindTexture'
++'_SDL_RWFromFile'.'SDL2.dll'.'SDL_RWFromFile'
++'_SDL_RWFromMem'.'SDL2.dll'.'SDL_RWFromMem'
++'_SDL_RWFromConstMem'.'SDL2.dll'.'SDL_RWFromConstMem'
++'_SDL_AllocRW'.'SDL2.dll'.'SDL_AllocRW'
++'_SDL_FreeRW'.'SDL2.dll'.'SDL_FreeRW'
++'_SDL_ReadU8'.'SDL2.dll'.'SDL_ReadU8'
++'_SDL_ReadLE16'.'SDL2.dll'.'SDL_ReadLE16'
++'_SDL_ReadBE16'.'SDL2.dll'.'SDL_ReadBE16'
++'_SDL_ReadLE32'.'SDL2.dll'.'SDL_ReadLE32'
++'_SDL_ReadBE32'.'SDL2.dll'.'SDL_ReadBE32'
++'_SDL_ReadLE64'.'SDL2.dll'.'SDL_ReadLE64'
++'_SDL_ReadBE64'.'SDL2.dll'.'SDL_ReadBE64'
++'_SDL_WriteU8'.'SDL2.dll'.'SDL_WriteU8'
++'_SDL_WriteLE16'.'SDL2.dll'.'SDL_WriteLE16'
++'_SDL_WriteBE16'.'SDL2.dll'.'SDL_WriteBE16'
++'_SDL_WriteLE32'.'SDL2.dll'.'SDL_WriteLE32'
++'_SDL_WriteBE32'.'SDL2.dll'.'SDL_WriteBE32'
++'_SDL_WriteLE64'.'SDL2.dll'.'SDL_WriteLE64'
++'_SDL_WriteBE64'.'SDL2.dll'.'SDL_WriteBE64'
++'_SDL_CreateShapedWindow'.'SDL2.dll'.'SDL_CreateShapedWindow'
++'_SDL_IsShapedWindow'.'SDL2.dll'.'SDL_IsShapedWindow'
++'_SDL_SetWindowShape'.'SDL2.dll'.'SDL_SetWindowShape'
++'_SDL_GetShapedWindowMode'.'SDL2.dll'.'SDL_GetShapedWindowMode'
++'_SDL_malloc'.'SDL2.dll'.'SDL_malloc'
++'_SDL_calloc'.'SDL2.dll'.'SDL_calloc'
++'_SDL_realloc'.'SDL2.dll'.'SDL_realloc'
++'_SDL_free'.'SDL2.dll'.'SDL_free'
++'_SDL_getenv'.'SDL2.dll'.'SDL_getenv'
++'_SDL_setenv'.'SDL2.dll'.'SDL_setenv'
++'_SDL_qsort'.'SDL2.dll'.'SDL_qsort'
++'_SDL_abs'.'SDL2.dll'.'SDL_abs'
++'_SDL_isdigit'.'SDL2.dll'.'SDL_isdigit'
++'_SDL_isspace'.'SDL2.dll'.'SDL_isspace'
++'_SDL_toupper'.'SDL2.dll'.'SDL_toupper'
++'_SDL_tolower'.'SDL2.dll'.'SDL_tolower'
++'_SDL_memset'.'SDL2.dll'.'SDL_memset'
++'_SDL_memcpy'.'SDL2.dll'.'SDL_memcpy'
++'_SDL_memmove'.'SDL2.dll'.'SDL_memmove'
++'_SDL_memcmp'.'SDL2.dll'.'SDL_memcmp'
++'_SDL_wcslen'.'SDL2.dll'.'SDL_wcslen'
++'_SDL_wcslcpy'.'SDL2.dll'.'SDL_wcslcpy'
++'_SDL_wcslcat'.'SDL2.dll'.'SDL_wcslcat'
++'_SDL_strlen'.'SDL2.dll'.'SDL_strlen'
++'_SDL_strlcpy'.'SDL2.dll'.'SDL_strlcpy'
++'_SDL_utf8strlcpy'.'SDL2.dll'.'SDL_utf8strlcpy'
++'_SDL_strlcat'.'SDL2.dll'.'SDL_strlcat'
++'_SDL_strdup'.'SDL2.dll'.'SDL_strdup'
++'_SDL_strrev'.'SDL2.dll'.'SDL_strrev'
++'_SDL_strupr'.'SDL2.dll'.'SDL_strupr'
++'_SDL_strlwr'.'SDL2.dll'.'SDL_strlwr'
++'_SDL_strchr'.'SDL2.dll'.'SDL_strchr'
++'_SDL_strrchr'.'SDL2.dll'.'SDL_strrchr'
++'_SDL_strstr'.'SDL2.dll'.'SDL_strstr'
++'_SDL_itoa'.'SDL2.dll'.'SDL_itoa'
++'_SDL_uitoa'.'SDL2.dll'.'SDL_uitoa'
++'_SDL_ltoa'.'SDL2.dll'.'SDL_ltoa'
++'_SDL_ultoa'.'SDL2.dll'.'SDL_ultoa'
++'_SDL_lltoa'.'SDL2.dll'.'SDL_lltoa'
++'_SDL_ulltoa'.'SDL2.dll'.'SDL_ulltoa'
++'_SDL_atoi'.'SDL2.dll'.'SDL_atoi'
++'_SDL_atof'.'SDL2.dll'.'SDL_atof'
++'_SDL_strtol'.'SDL2.dll'.'SDL_strtol'
++'_SDL_strtoul'.'SDL2.dll'.'SDL_strtoul'
++'_SDL_strtoll'.'SDL2.dll'.'SDL_strtoll'
++'_SDL_strtoull'.'SDL2.dll'.'SDL_strtoull'
++'_SDL_strtod'.'SDL2.dll'.'SDL_strtod'
++'_SDL_strcmp'.'SDL2.dll'.'SDL_strcmp'
++'_SDL_strncmp'.'SDL2.dll'.'SDL_strncmp'
++'_SDL_strcasecmp'.'SDL2.dll'.'SDL_strcasecmp'
++'_SDL_strncasecmp'.'SDL2.dll'.'SDL_strncasecmp'
++'_SDL_vsnprintf'.'SDL2.dll'.'SDL_vsnprintf'
++'_SDL_acos'.'SDL2.dll'.'SDL_acos'
++'_SDL_asin'.'SDL2.dll'.'SDL_asin'
++'_SDL_atan'.'SDL2.dll'.'SDL_atan'
++'_SDL_atan2'.'SDL2.dll'.'SDL_atan2'
++'_SDL_ceil'.'SDL2.dll'.'SDL_ceil'
++'_SDL_copysign'.'SDL2.dll'.'SDL_copysign'
++'_SDL_cos'.'SDL2.dll'.'SDL_cos'
++'_SDL_cosf'.'SDL2.dll'.'SDL_cosf'
++'_SDL_fabs'.'SDL2.dll'.'SDL_fabs'
++'_SDL_floor'.'SDL2.dll'.'SDL_floor'
++'_SDL_log'.'SDL2.dll'.'SDL_log'
++'_SDL_pow'.'SDL2.dll'.'SDL_pow'
++'_SDL_scalbn'.'SDL2.dll'.'SDL_scalbn'
++'_SDL_sin'.'SDL2.dll'.'SDL_sin'
++'_SDL_sinf'.'SDL2.dll'.'SDL_sinf'
++'_SDL_sqrt'.'SDL2.dll'.'SDL_sqrt'
++'_SDL_iconv_open'.'SDL2.dll'.'SDL_iconv_open'
++'_SDL_iconv_close'.'SDL2.dll'.'SDL_iconv_close'
++'_SDL_iconv'.'SDL2.dll'.'SDL_iconv'
++'_SDL_iconv_string'.'SDL2.dll'.'SDL_iconv_string'
++'_SDL_CreateRGBSurface'.'SDL2.dll'.'SDL_CreateRGBSurface'
++'_SDL_CreateRGBSurfaceFrom'.'SDL2.dll'.'SDL_CreateRGBSurfaceFrom'
++'_SDL_FreeSurface'.'SDL2.dll'.'SDL_FreeSurface'
++'_SDL_SetSurfacePalette'.'SDL2.dll'.'SDL_SetSurfacePalette'
++'_SDL_LockSurface'.'SDL2.dll'.'SDL_LockSurface'
++'_SDL_UnlockSurface'.'SDL2.dll'.'SDL_UnlockSurface'
++'_SDL_LoadBMP_RW'.'SDL2.dll'.'SDL_LoadBMP_RW'
++'_SDL_SaveBMP_RW'.'SDL2.dll'.'SDL_SaveBMP_RW'
++'_SDL_SetSurfaceRLE'.'SDL2.dll'.'SDL_SetSurfaceRLE'
++'_SDL_SetColorKey'.'SDL2.dll'.'SDL_SetColorKey'
++'_SDL_GetColorKey'.'SDL2.dll'.'SDL_GetColorKey'
++'_SDL_SetSurfaceColorMod'.'SDL2.dll'.'SDL_SetSurfaceColorMod'
++'_SDL_GetSurfaceColorMod'.'SDL2.dll'.'SDL_GetSurfaceColorMod'
++'_SDL_SetSurfaceAlphaMod'.'SDL2.dll'.'SDL_SetSurfaceAlphaMod'
++'_SDL_GetSurfaceAlphaMod'.'SDL2.dll'.'SDL_GetSurfaceAlphaMod'
++'_SDL_SetSurfaceBlendMode'.'SDL2.dll'.'SDL_SetSurfaceBlendMode'
++'_SDL_GetSurfaceBlendMode'.'SDL2.dll'.'SDL_GetSurfaceBlendMode'
++'_SDL_SetClipRect'.'SDL2.dll'.'SDL_SetClipRect'
++'_SDL_GetClipRect'.'SDL2.dll'.'SDL_GetClipRect'
++'_SDL_ConvertSurface'.'SDL2.dll'.'SDL_ConvertSurface'
++'_SDL_ConvertSurfaceFormat'.'SDL2.dll'.'SDL_ConvertSurfaceFormat'
++'_SDL_ConvertPixels'.'SDL2.dll'.'SDL_ConvertPixels'
++'_SDL_FillRect'.'SDL2.dll'.'SDL_FillRect'
++'_SDL_FillRects'.'SDL2.dll'.'SDL_FillRects'
++'_SDL_UpperBlit'.'SDL2.dll'.'SDL_UpperBlit'
++'_SDL_LowerBlit'.'SDL2.dll'.'SDL_LowerBlit'
++'_SDL_SoftStretch'.'SDL2.dll'.'SDL_SoftStretch'
++'_SDL_UpperBlitScaled'.'SDL2.dll'.'SDL_UpperBlitScaled'
++'_SDL_LowerBlitScaled'.'SDL2.dll'.'SDL_LowerBlitScaled'
++'_SDL_GetWindowWMInfo'.'SDL2.dll'.'SDL_GetWindowWMInfo'
++'_SDL_GetThreadName'.'SDL2.dll'.'SDL_GetThreadName'
++'_SDL_ThreadID'.'SDL2.dll'.'SDL_ThreadID'
++'_SDL_GetThreadID'.'SDL2.dll'.'SDL_GetThreadID'
++'_SDL_SetThreadPriority'.'SDL2.dll'.'SDL_SetThreadPriority'
++'_SDL_WaitThread'.'SDL2.dll'.'SDL_WaitThread'
++'_SDL_DetachThread'.'SDL2.dll'.'SDL_DetachThread'
++'_SDL_TLSCreate'.'SDL2.dll'.'SDL_TLSCreate'
++'_SDL_TLSGet'.'SDL2.dll'.'SDL_TLSGet'
++'_SDL_TLSSet'.'SDL2.dll'.'SDL_TLSSet'
++'_SDL_GetTicks'.'SDL2.dll'.'SDL_GetTicks'
++'_SDL_GetPerformanceCounter'.'SDL2.dll'.'SDL_GetPerformanceCounter'
++'_SDL_GetPerformanceFrequency'.'SDL2.dll'.'SDL_GetPerformanceFrequency'
++'_SDL_Delay'.'SDL2.dll'.'SDL_Delay'
++'_SDL_AddTimer'.'SDL2.dll'.'SDL_AddTimer'
++'_SDL_RemoveTimer'.'SDL2.dll'.'SDL_RemoveTimer'
++'_SDL_GetNumTouchDevices'.'SDL2.dll'.'SDL_GetNumTouchDevices'
++'_SDL_GetTouchDevice'.'SDL2.dll'.'SDL_GetTouchDevice'
++'_SDL_GetNumTouchFingers'.'SDL2.dll'.'SDL_GetNumTouchFingers'
++'_SDL_GetTouchFinger'.'SDL2.dll'.'SDL_GetTouchFinger'
++'_SDL_GetVersion'.'SDL2.dll'.'SDL_GetVersion'
++'_SDL_GetRevision'.'SDL2.dll'.'SDL_GetRevision'
++'_SDL_GetRevisionNumber'.'SDL2.dll'.'SDL_GetRevisionNumber'
++'_SDL_GetNumVideoDrivers'.'SDL2.dll'.'SDL_GetNumVideoDrivers'
++'_SDL_GetVideoDriver'.'SDL2.dll'.'SDL_GetVideoDriver'
++'_SDL_VideoInit'.'SDL2.dll'.'SDL_VideoInit'
++'_SDL_VideoQuit'.'SDL2.dll'.'SDL_VideoQuit'
++'_SDL_GetCurrentVideoDriver'.'SDL2.dll'.'SDL_GetCurrentVideoDriver'
++'_SDL_GetNumVideoDisplays'.'SDL2.dll'.'SDL_GetNumVideoDisplays'
++'_SDL_GetDisplayName'.'SDL2.dll'.'SDL_GetDisplayName'
++'_SDL_GetDisplayBounds'.'SDL2.dll'.'SDL_GetDisplayBounds'
++'_SDL_GetDisplayDPI'.'SDL2.dll'.'SDL_GetDisplayDPI'
++'_SDL_GetNumDisplayModes'.'SDL2.dll'.'SDL_GetNumDisplayModes'
++'_SDL_GetDisplayMode'.'SDL2.dll'.'SDL_GetDisplayMode'
++'_SDL_GetDesktopDisplayMode'.'SDL2.dll'.'SDL_GetDesktopDisplayMode'
++'_SDL_GetCurrentDisplayMode'.'SDL2.dll'.'SDL_GetCurrentDisplayMode'
++'_SDL_GetClosestDisplayMode'.'SDL2.dll'.'SDL_GetClosestDisplayMode'
++'_SDL_GetWindowDisplayIndex'.'SDL2.dll'.'SDL_GetWindowDisplayIndex'
++'_SDL_SetWindowDisplayMode'.'SDL2.dll'.'SDL_SetWindowDisplayMode'
++'_SDL_GetWindowDisplayMode'.'SDL2.dll'.'SDL_GetWindowDisplayMode'
++'_SDL_GetWindowPixelFormat'.'SDL2.dll'.'SDL_GetWindowPixelFormat'
++'_SDL_CreateWindow'.'SDL2.dll'.'SDL_CreateWindow'
++'_SDL_CreateWindowFrom'.'SDL2.dll'.'SDL_CreateWindowFrom'
++'_SDL_GetWindowID'.'SDL2.dll'.'SDL_GetWindowID'
++'_SDL_GetWindowFromID'.'SDL2.dll'.'SDL_GetWindowFromID'
++'_SDL_GetWindowFlags'.'SDL2.dll'.'SDL_GetWindowFlags'
++'_SDL_SetWindowTitle'.'SDL2.dll'.'SDL_SetWindowTitle'
++'_SDL_GetWindowTitle'.'SDL2.dll'.'SDL_GetWindowTitle'
++'_SDL_SetWindowIcon'.'SDL2.dll'.'SDL_SetWindowIcon'
++'_SDL_SetWindowData'.'SDL2.dll'.'SDL_SetWindowData'
++'_SDL_GetWindowData'.'SDL2.dll'.'SDL_GetWindowData'
++'_SDL_SetWindowPosition'.'SDL2.dll'.'SDL_SetWindowPosition'
++'_SDL_GetWindowPosition'.'SDL2.dll'.'SDL_GetWindowPosition'
++'_SDL_SetWindowSize'.'SDL2.dll'.'SDL_SetWindowSize'
++'_SDL_GetWindowSize'.'SDL2.dll'.'SDL_GetWindowSize'
++'_SDL_SetWindowMinimumSize'.'SDL2.dll'.'SDL_SetWindowMinimumSize'
++'_SDL_GetWindowMinimumSize'.'SDL2.dll'.'SDL_GetWindowMinimumSize'
++'_SDL_SetWindowMaximumSize'.'SDL2.dll'.'SDL_SetWindowMaximumSize'
++'_SDL_GetWindowMaximumSize'.'SDL2.dll'.'SDL_GetWindowMaximumSize'
++'_SDL_SetWindowBordered'.'SDL2.dll'.'SDL_SetWindowBordered'
++'_SDL_ShowWindow'.'SDL2.dll'.'SDL_ShowWindow'
++'_SDL_HideWindow'.'SDL2.dll'.'SDL_HideWindow'
++'_SDL_RaiseWindow'.'SDL2.dll'.'SDL_RaiseWindow'
++'_SDL_MaximizeWindow'.'SDL2.dll'.'SDL_MaximizeWindow'
++'_SDL_MinimizeWindow'.'SDL2.dll'.'SDL_MinimizeWindow'
++'_SDL_RestoreWindow'.'SDL2.dll'.'SDL_RestoreWindow'
++'_SDL_SetWindowFullscreen'.'SDL2.dll'.'SDL_SetWindowFullscreen'
++'_SDL_GetWindowSurface'.'SDL2.dll'.'SDL_GetWindowSurface'
++'_SDL_UpdateWindowSurface'.'SDL2.dll'.'SDL_UpdateWindowSurface'
++'_SDL_UpdateWindowSurfaceRects'.'SDL2.dll'.'SDL_UpdateWindowSurfaceRects'
++'_SDL_SetWindowGrab'.'SDL2.dll'.'SDL_SetWindowGrab'
++'_SDL_GetWindowGrab'.'SDL2.dll'.'SDL_GetWindowGrab'
++'_SDL_SetWindowBrightness'.'SDL2.dll'.'SDL_SetWindowBrightness'
++'_SDL_GetWindowBrightness'.'SDL2.dll'.'SDL_GetWindowBrightness'
++'_SDL_SetWindowGammaRamp'.'SDL2.dll'.'SDL_SetWindowGammaRamp'
++'_SDL_GetWindowGammaRamp'.'SDL2.dll'.'SDL_GetWindowGammaRamp'
++'_SDL_DestroyWindow'.'SDL2.dll'.'SDL_DestroyWindow'
++'_SDL_IsScreenSaverEnabled'.'SDL2.dll'.'SDL_IsScreenSaverEnabled'
++'_SDL_EnableScreenSaver'.'SDL2.dll'.'SDL_EnableScreenSaver'
++'_SDL_DisableScreenSaver'.'SDL2.dll'.'SDL_DisableScreenSaver'
++'_SDL_GL_LoadLibrary'.'SDL2.dll'.'SDL_GL_LoadLibrary'
++'_SDL_GL_GetProcAddress'.'SDL2.dll'.'SDL_GL_GetProcAddress'
++'_SDL_GL_UnloadLibrary'.'SDL2.dll'.'SDL_GL_UnloadLibrary'
++'_SDL_GL_ExtensionSupported'.'SDL2.dll'.'SDL_GL_ExtensionSupported'
++'_SDL_GL_SetAttribute'.'SDL2.dll'.'SDL_GL_SetAttribute'
++'_SDL_GL_GetAttribute'.'SDL2.dll'.'SDL_GL_GetAttribute'
++'_SDL_GL_CreateContext'.'SDL2.dll'.'SDL_GL_CreateContext'
++'_SDL_GL_MakeCurrent'.'SDL2.dll'.'SDL_GL_MakeCurrent'
++'_SDL_GL_GetCurrentWindow'.'SDL2.dll'.'SDL_GL_GetCurrentWindow'
++'_SDL_GL_GetCurrentContext'.'SDL2.dll'.'SDL_GL_GetCurrentContext'
++'_SDL_GL_GetDrawableSize'.'SDL2.dll'.'SDL_GL_GetDrawableSize'
++'_SDL_GL_SetSwapInterval'.'SDL2.dll'.'SDL_GL_SetSwapInterval'
++'_SDL_GL_GetSwapInterval'.'SDL2.dll'.'SDL_GL_GetSwapInterval'
++'_SDL_GL_SwapWindow'.'SDL2.dll'.'SDL_GL_SwapWindow'
++'_SDL_GL_DeleteContext'.'SDL2.dll'.'SDL_GL_DeleteContext'
++'_SDL_vsscanf'.'SDL2.dll'.'SDL_vsscanf'
++'_SDL_GameControllerAddMappingsFromRW'.'SDL2.dll'.'SDL_GameControllerAddMappingsFromRW'
++'_SDL_GL_ResetAttributes'.'SDL2.dll'.'SDL_GL_ResetAttributes'
++'_SDL_HasAVX'.'SDL2.dll'.'SDL_HasAVX'
++'_SDL_GetDefaultAssertionHandler'.'SDL2.dll'.'SDL_GetDefaultAssertionHandler'
++'_SDL_GetAssertionHandler'.'SDL2.dll'.'SDL_GetAssertionHandler'
++'_SDL_DXGIGetOutputInfo'.'SDL2.dll'.'SDL_DXGIGetOutputInfo'
++'_SDL_RenderIsClipEnabled'.'SDL2.dll'.'SDL_RenderIsClipEnabled'
# ++'_SDL_WinRTRunApp'.'SDL2.dll'.'SDL_WinRTRunApp'
++'_SDL_WarpMouseGlobal'.'SDL2.dll'.'SDL_WarpMouseGlobal'
# ++'_SDL_WinRTGetFSPathUNICODE'.'SDL2.dll'.'SDL_WinRTGetFSPathUNICODE'
# ++'_SDL_WinRTGetFSPathUTF8'.'SDL2.dll'.'SDL_WinRTGetFSPathUTF8'
++'_SDL_sqrtf'.'SDL2.dll'.'SDL_sqrtf'
++'_SDL_tan'.'SDL2.dll'.'SDL_tan'
++'_SDL_tanf'.'SDL2.dll'.'SDL_tanf'
++'_SDL_CaptureMouse'.'SDL2.dll'.'SDL_CaptureMouse'
++'_SDL_SetWindowHitTest'.'SDL2.dll'.'SDL_SetWindowHitTest'
++'_SDL_GetGlobalMouseState'.'SDL2.dll'.'SDL_GetGlobalMouseState'
++'_SDL_HasAVX2'.'SDL2.dll'.'SDL_HasAVX2'
++'_SDL_QueueAudio'.'SDL2.dll'.'SDL_QueueAudio'
++'_SDL_GetQueuedAudioSize'.'SDL2.dll'.'SDL_GetQueuedAudioSize'
++'_SDL_ClearQueuedAudio'.'SDL2.dll'.'SDL_ClearQueuedAudio'
++'_SDL_GetGrabbedWindow'.'SDL2.dll'.'SDL_GetGrabbedWindow'
++'_SDL_SetWindowsMessageHook'.'SDL2.dll'.'SDL_SetWindowsMessageHook'
++'_SDL_JoystickCurrentPowerLevel'.'SDL2.dll'.'SDL_JoystickCurrentPowerLevel'
++'_SDL_GameControllerFromInstanceID'.'SDL2.dll'.'SDL_GameControllerFromInstanceID'
++'_SDL_JoystickFromInstanceID'.'SDL2.dll'.'SDL_JoystickFromInstanceID'
++'_SDL_GetDisplayUsableBounds'.'SDL2.dll'.'SDL_GetDisplayUsableBounds'
++'_SDL_GetWindowBordersSize'.'SDL2.dll'.'SDL_GetWindowBordersSize'
++'_SDL_SetWindowOpacity'.'SDL2.dll'.'SDL_SetWindowOpacity'
++'_SDL_GetWindowOpacity'.'SDL2.dll'.'SDL_GetWindowOpacity'
++'_SDL_SetWindowInputFocus'.'SDL2.dll'.'SDL_SetWindowInputFocus'
++'_SDL_SetWindowModalFor'.'SDL2.dll'.'SDL_SetWindowModalFor'
++'_SDL_RenderSetIntegerScale'.'SDL2.dll'.'SDL_RenderSetIntegerScale'
++'_SDL_RenderGetIntegerScale'.'SDL2.dll'.'SDL_RenderGetIntegerScale'
++'_SDL_DequeueAudio'.'SDL2.dll'.'SDL_DequeueAudio'
++'_SDL_SetWindowResizable'.'SDL2.dll'.'SDL_SetWindowResizable'
++'_SDL_CreateRGBSurfaceWithFormat'.'SDL2.dll'.'SDL_CreateRGBSurfaceWithFormat'
++'_SDL_CreateRGBSurfaceWithFormatFrom'.'SDL2.dll'.'SDL_CreateRGBSurfaceWithFormatFrom'
++'_SDL_GetHintBoolean'.'SDL2.dll'.'SDL_GetHintBoolean'
++'_SDL_JoystickGetDeviceVendor'.'SDL2.dll'.'SDL_JoystickGetDeviceVendor'
++'_SDL_JoystickGetDeviceProduct'.'SDL2.dll'.'SDL_JoystickGetDeviceProduct'
++'_SDL_JoystickGetDeviceProductVersion'.'SDL2.dll'.'SDL_JoystickGetDeviceProductVersion'
++'_SDL_JoystickGetVendor'.'SDL2.dll'.'SDL_JoystickGetVendor'
++'_SDL_JoystickGetProduct'.'SDL2.dll'.'SDL_JoystickGetProduct'
++'_SDL_JoystickGetProductVersion'.'SDL2.dll'.'SDL_JoystickGetProductVersion'
++'_SDL_GameControllerGetVendor'.'SDL2.dll'.'SDL_GameControllerGetVendor'
++'_SDL_GameControllerGetProduct'.'SDL2.dll'.'SDL_GameControllerGetProduct'
++'_SDL_GameControllerGetProductVersion'.'SDL2.dll'.'SDL_GameControllerGetProductVersion'
++'_SDL_HasNEON'.'SDL2.dll'.'SDL_HasNEON'
++'_SDL_GameControllerNumMappings'.'SDL2.dll'.'SDL_GameControllerNumMappings'
++'_SDL_GameControllerMappingForIndex'.'SDL2.dll'.'SDL_GameControllerMappingForIndex'
++'_SDL_JoystickGetAxisInitialState'.'SDL2.dll'.'SDL_JoystickGetAxisInitialState'
++'_SDL_JoystickGetDeviceType'.'SDL2.dll'.'SDL_JoystickGetDeviceType'
++'_SDL_JoystickGetType'.'SDL2.dll'.'SDL_JoystickGetType'
++'_SDL_MemoryBarrierReleaseFunction'.'SDL2.dll'.'SDL_MemoryBarrierReleaseFunction'
++'_SDL_MemoryBarrierAcquireFunction'.'SDL2.dll'.'SDL_MemoryBarrierAcquireFunction'
++'_SDL_JoystickGetDeviceInstanceID'.'SDL2.dll'.'SDL_JoystickGetDeviceInstanceID'
++'_SDL_utf8strlen'.'SDL2.dll'.'SDL_utf8strlen'
++'_SDL_LoadFile_RW'.'SDL2.dll'.'SDL_LoadFile_RW'
++'_SDL_wcscmp'.'SDL2.dll'.'SDL_wcscmp'
++'_SDL_ComposeCustomBlendMode'.'SDL2.dll'.'SDL_ComposeCustomBlendMode'
++'_SDL_DuplicateSurface'.'SDL2.dll'.'SDL_DuplicateSurface'
++'_SDL_Vulkan_LoadLibrary'.'SDL2.dll'.'SDL_Vulkan_LoadLibrary'
++'_SDL_Vulkan_GetVkGetInstanceProcAddr'.'SDL2.dll'.'SDL_Vulkan_GetVkGetInstanceProcAddr'
++'_SDL_Vulkan_UnloadLibrary'.'SDL2.dll'.'SDL_Vulkan_UnloadLibrary'
++'_SDL_Vulkan_GetInstanceExtensions'.'SDL2.dll'.'SDL_Vulkan_GetInstanceExtensions'
++'_SDL_Vulkan_CreateSurface'.'SDL2.dll'.'SDL_Vulkan_CreateSurface'
++'_SDL_Vulkan_GetDrawableSize'.'SDL2.dll'.'SDL_Vulkan_GetDrawableSize'
++'_SDL_LockJoysticks'.'SDL2.dll'.'SDL_LockJoysticks'
++'_SDL_UnlockJoysticks'.'SDL2.dll'.'SDL_UnlockJoysticks'
++'_SDL_GetMemoryFunctions'.'SDL2.dll'.'SDL_GetMemoryFunctions'
++'_SDL_SetMemoryFunctions'.'SDL2.dll'.'SDL_SetMemoryFunctions'
++'_SDL_GetNumAllocations'.'SDL2.dll'.'SDL_GetNumAllocations'
++'_SDL_NewAudioStream'.'SDL2.dll'.'SDL_NewAudioStream'
++'_SDL_AudioStreamPut'.'SDL2.dll'.'SDL_AudioStreamPut'
++'_SDL_AudioStreamGet'.'SDL2.dll'.'SDL_AudioStreamGet'
++'_SDL_AudioStreamClear'.'SDL2.dll'.'SDL_AudioStreamClear'
++'_SDL_AudioStreamAvailable'.'SDL2.dll'.'SDL_AudioStreamAvailable'
++'_SDL_FreeAudioStream'.'SDL2.dll'.'SDL_FreeAudioStream'
++'_SDL_AudioStreamFlush'.'SDL2.dll'.'SDL_AudioStreamFlush'
++'_SDL_acosf'.'SDL2.dll'.'SDL_acosf'
++'_SDL_asinf'.'SDL2.dll'.'SDL_asinf'
++'_SDL_atanf'.'SDL2.dll'.'SDL_atanf'
++'_SDL_atan2f'.'SDL2.dll'.'SDL_atan2f'
++'_SDL_ceilf'.'SDL2.dll'.'SDL_ceilf'
++'_SDL_copysignf'.'SDL2.dll'.'SDL_copysignf'
++'_SDL_fabsf'.'SDL2.dll'.'SDL_fabsf'
++'_SDL_floorf'.'SDL2.dll'.'SDL_floorf'
++'_SDL_logf'.'SDL2.dll'.'SDL_logf'
++'_SDL_powf'.'SDL2.dll'.'SDL_powf'
++'_SDL_scalbnf'.'SDL2.dll'.'SDL_scalbnf'
++'_SDL_fmod'.'SDL2.dll'.'SDL_fmod'
++'_SDL_fmodf'.'SDL2.dll'.'SDL_fmodf'
++'_SDL_SetYUVConversionMode'.'SDL2.dll'.'SDL_SetYUVConversionMode'
++'_SDL_GetYUVConversionMode'.'SDL2.dll'.'SDL_GetYUVConversionMode'
++'_SDL_GetYUVConversionModeForResolution'.'SDL2.dll'.'SDL_GetYUVConversionModeForResolution'
++'_SDL_RenderGetMetalLayer'.'SDL2.dll'.'SDL_RenderGetMetalLayer'
++'_SDL_RenderGetMetalCommandEncoder'.'SDL2.dll'.'SDL_RenderGetMetalCommandEncoder'
# ++'_SDL_IsAndroidTV'.'SDL2.dll'.'SDL_IsAndroidTV'
# ++'_SDL_WinRTGetDeviceFamily'.'SDL2.dll'.'SDL_WinRTGetDeviceFamily'
++'_SDL_log10'.'SDL2.dll'.'SDL_log10'
++'_SDL_log10f'.'SDL2.dll'.'SDL_log10f'
++'_SDL_GameControllerMappingForDeviceIndex'.'SDL2.dll'.'SDL_GameControllerMappingForDeviceIndex'
# ++'_SDL_LinuxSetThreadPriority'.'SDL2.dll'.'SDL_LinuxSetThreadPriority'
++'_SDL_HasAVX512F'.'SDL2.dll'.'SDL_HasAVX512F'
# ++'_SDL_IsChromebook'.'SDL2.dll'.'SDL_IsChromebook'
# ++'_SDL_IsDeXMode'.'SDL2.dll'.'SDL_IsDeXMode'
# ++'_SDL_AndroidBackButton'.'SDL2.dll'.'SDL_AndroidBackButton'
++'_SDL_exp'.'SDL2.dll'.'SDL_exp'
++'_SDL_expf'.'SDL2.dll'.'SDL_expf'
++'_SDL_wcsdup'.'SDL2.dll'.'SDL_wcsdup'
++'_SDL_GameControllerRumble'.'SDL2.dll'.'SDL_GameControllerRumble'
++'_SDL_JoystickRumble'.'SDL2.dll'.'SDL_JoystickRumble'
++'_SDL_NumSensors'.'SDL2.dll'.'SDL_NumSensors'
++'_SDL_SensorGetDeviceName'.'SDL2.dll'.'SDL_SensorGetDeviceName'
++'_SDL_SensorGetDeviceType'.'SDL2.dll'.'SDL_SensorGetDeviceType'
++'_SDL_SensorGetDeviceNonPortableType'.'SDL2.dll'.'SDL_SensorGetDeviceNonPortableType'
++'_SDL_SensorGetDeviceInstanceID'.'SDL2.dll'.'SDL_SensorGetDeviceInstanceID'
++'_SDL_SensorOpen'.'SDL2.dll'.'SDL_SensorOpen'
++'_SDL_SensorFromInstanceID'.'SDL2.dll'.'SDL_SensorFromInstanceID'
++'_SDL_SensorGetName'.'SDL2.dll'.'SDL_SensorGetName'
++'_SDL_SensorGetType'.'SDL2.dll'.'SDL_SensorGetType'
++'_SDL_SensorGetNonPortableType'.'SDL2.dll'.'SDL_SensorGetNonPortableType'
++'_SDL_SensorGetInstanceID'.'SDL2.dll'.'SDL_SensorGetInstanceID'
++'_SDL_SensorGetData'.'SDL2.dll'.'SDL_SensorGetData'
++'_SDL_SensorClose'.'SDL2.dll'.'SDL_SensorClose'
++'_SDL_SensorUpdate'.'SDL2.dll'.'SDL_SensorUpdate'
++'_SDL_IsTablet'.'SDL2.dll'.'SDL_IsTablet'
++'_SDL_GetDisplayOrientation'.'SDL2.dll'.'SDL_GetDisplayOrientation'
++'_SDL_HasColorKey'.'SDL2.dll'.'SDL_HasColorKey'
++'_SDL_CreateThreadWithStackSize'.'SDL2.dll'.'SDL_CreateThreadWithStackSize'
++'_SDL_JoystickGetDevicePlayerIndex'.'SDL2.dll'.'SDL_JoystickGetDevicePlayerIndex'
++'_SDL_JoystickGetPlayerIndex'.'SDL2.dll'.'SDL_JoystickGetPlayerIndex'
++'_SDL_GameControllerGetPlayerIndex'.'SDL2.dll'.'SDL_GameControllerGetPlayerIndex'
++'_SDL_RenderFlush'.'SDL2.dll'.'SDL_RenderFlush'
++'_SDL_RenderDrawPointF'.'SDL2.dll'.'SDL_RenderDrawPointF'
++'_SDL_RenderDrawPointsF'.'SDL2.dll'.'SDL_RenderDrawPointsF'
++'_SDL_RenderDrawLineF'.'SDL2.dll'.'SDL_RenderDrawLineF'
++'_SDL_RenderDrawLinesF'.'SDL2.dll'.'SDL_RenderDrawLinesF'
++'_SDL_RenderDrawRectF'.'SDL2.dll'.'SDL_RenderDrawRectF'
++'_SDL_RenderDrawRectsF'.'SDL2.dll'.'SDL_RenderDrawRectsF'
++'_SDL_RenderFillRectF'.'SDL2.dll'.'SDL_RenderFillRectF'
++'_SDL_RenderFillRectsF'.'SDL2.dll'.'SDL_RenderFillRectsF'
++'_SDL_RenderCopyF'.'SDL2.dll'.'SDL_RenderCopyF'
++'_SDL_RenderCopyExF'.'SDL2.dll'.'SDL_RenderCopyExF'
++'_SDL_GetTouchDeviceType'.'SDL2.dll'.'SDL_GetTouchDeviceType'
# ++'_SDL_UIKitRunApp'.'SDL2.dll'.'SDL_UIKitRunApp'
++'_SDL_SIMDGetAlignment'.'SDL2.dll'.'SDL_SIMDGetAlignment'
++'_SDL_SIMDAlloc'.'SDL2.dll'.'SDL_SIMDAlloc'
++'_SDL_SIMDFree'.'SDL2.dll'.'SDL_SIMDFree'
++'_SDL_RWsize'.'SDL2.dll'.'SDL_RWsize'
++'_SDL_RWseek'.'SDL2.dll'.'SDL_RWseek'
++'_SDL_RWtell'.'SDL2.dll'.'SDL_RWtell'
++'_SDL_RWread'.'SDL2.dll'.'SDL_RWread'
++'_SDL_RWwrite'.'SDL2.dll'.'SDL_RWwrite'
++'_SDL_RWclose'.'SDL2.dll'.'SDL_RWclose'
++'_SDL_LoadFile'.'SDL2.dll'.'SDL_LoadFile'
++'_SDL_Metal_CreateView'.'SDL2.dll'.'SDL_Metal_CreateView'
++'_SDL_Metal_DestroyView'.'SDL2.dll'.'SDL_Metal_DestroyView'
++'_SDL_LockTextureToSurface'.'SDL2.dll'.'SDL_LockTextureToSurface'
++'_SDL_HasARMSIMD'.'SDL2.dll'.'SDL_HasARMSIMD'
++'_SDL_strtokr'.'SDL2.dll'.'SDL_strtokr'
++'_SDL_wcsstr'.'SDL2.dll'.'SDL_wcsstr'
++'_SDL_wcsncmp'.'SDL2.dll'.'SDL_wcsncmp'
++'_SDL_GameControllerTypeForIndex'.'SDL2.dll'.'SDL_GameControllerTypeForIndex'
++'_SDL_GameControllerGetType'.'SDL2.dll'.'SDL_GameControllerGetType'
++'_SDL_GameControllerFromPlayerIndex'.'SDL2.dll'.'SDL_GameControllerFromPlayerIndex'
++'_SDL_GameControllerSetPlayerIndex'.'SDL2.dll'.'SDL_GameControllerSetPlayerIndex'
++'_SDL_JoystickFromPlayerIndex'.'SDL2.dll'.'SDL_JoystickFromPlayerIndex'
++'_SDL_JoystickSetPlayerIndex'.'SDL2.dll'.'SDL_JoystickSetPlayerIndex'
++'_SDL_SetTextureScaleMode'.'SDL2.dll'.'SDL_SetTextureScaleMode'
++'_SDL_GetTextureScaleMode'.'SDL2.dll'.'SDL_GetTextureScaleMode'
++'_SDL_OnApplicationWillTerminate'.'SDL2.dll'.'SDL_OnApplicationWillTerminate'
++'_SDL_OnApplicationDidReceiveMemoryWarning'.'SDL2.dll'.'SDL_OnApplicationDidReceiveMemoryWarning'
++'_SDL_OnApplicationWillResignActive'.'SDL2.dll'.'SDL_OnApplicationWillResignActive'
++'_SDL_OnApplicationDidEnterBackground'.'SDL2.dll'.'SDL_OnApplicationDidEnterBackground'
++'_SDL_OnApplicationWillEnterForeground'.'SDL2.dll'.'SDL_OnApplicationWillEnterForeground'
++'_SDL_OnApplicationDidBecomeActive'.'SDL2.dll'.'SDL_OnApplicationDidBecomeActive'
# ++'_SDL_OnApplicationDidChangeStatusBarOrientation'.'SDL2.dll'.'SDL_OnApplicationDidChangeStatusBarOrientation'
# ++'_SDL_GetAndroidSDKVersion'.'SDL2.dll'.'SDL_GetAndroidSDKVersion'
++'_SDL_isupper'.'SDL2.dll'.'SDL_isupper'
++'_SDL_islower'.'SDL2.dll'.'SDL_islower'
++'_SDL_JoystickAttachVirtual'.'SDL2.dll'.'SDL_JoystickAttachVirtual'
++'_SDL_JoystickDetachVirtual'.'SDL2.dll'.'SDL_JoystickDetachVirtual'
++'_SDL_JoystickIsVirtual'.'SDL2.dll'.'SDL_JoystickIsVirtual'
++'_SDL_JoystickSetVirtualAxis'.'SDL2.dll'.'SDL_JoystickSetVirtualAxis'
++'_SDL_JoystickSetVirtualButton'.'SDL2.dll'.'SDL_JoystickSetVirtualButton'
++'_SDL_JoystickSetVirtualHat'.'SDL2.dll'.'SDL_JoystickSetVirtualHat'
++'_SDL_GetErrorMsg'.'SDL2.dll'.'SDL_GetErrorMsg'
++'_SDL_LockSensors'.'SDL2.dll'.'SDL_LockSensors'
++'_SDL_UnlockSensors'.'SDL2.dll'.'SDL_UnlockSensors'
++'_SDL_Metal_GetLayer'.'SDL2.dll'.'SDL_Metal_GetLayer'
++'_SDL_Metal_GetDrawableSize'.'SDL2.dll'.'SDL_Metal_GetDrawableSize'
++'_SDL_trunc'.'SDL2.dll'.'SDL_trunc'
++'_SDL_truncf'.'SDL2.dll'.'SDL_truncf'
++'_SDL_GetPreferredLocales'.'SDL2.dll'.'SDL_GetPreferredLocales'
++'_SDL_SIMDRealloc'.'SDL2.dll'.'SDL_SIMDRealloc'
# ++'_SDL_AndroidRequestPermission'.'SDL2.dll'.'SDL_AndroidRequestPermission'
++'_SDL_OpenURL'.'SDL2.dll'.'SDL_OpenURL'
++'_SDL_HasSurfaceRLE'.'SDL2.dll'.'SDL_HasSurfaceRLE'
++'_SDL_GameControllerHasLED'.'SDL2.dll'.'SDL_GameControllerHasLED'
++'_SDL_GameControllerSetLED'.'SDL2.dll'.'SDL_GameControllerSetLED'
++'_SDL_JoystickHasLED'.'SDL2.dll'.'SDL_JoystickHasLED'
++'_SDL_JoystickSetLED'.'SDL2.dll'.'SDL_JoystickSetLED'
++'_SDL_GameControllerRumbleTriggers'.'SDL2.dll'.'SDL_GameControllerRumbleTriggers'
++'_SDL_JoystickRumbleTriggers'.'SDL2.dll'.'SDL_JoystickRumbleTriggers'
++'_SDL_GameControllerHasAxis'.'SDL2.dll'.'SDL_GameControllerHasAxis'
++'_SDL_GameControllerHasButton'.'SDL2.dll'.'SDL_GameControllerHasButton'
++'_SDL_GameControllerGetNumTouchpads'.'SDL2.dll'.'SDL_GameControllerGetNumTouchpads'
++'_SDL_GameControllerGetNumTouchpadFingers'.'SDL2.dll'.'SDL_GameControllerGetNumTouchpadFingers'
++'_SDL_GameControllerGetTouchpadFinger'.'SDL2.dll'.'SDL_GameControllerGetTouchpadFinger'
++'_SDL_crc32'.'SDL2.dll'.'SDL_crc32'
++'_SDL_GameControllerGetSerial'.'SDL2.dll'.'SDL_GameControllerGetSerial'
++'_SDL_JoystickGetSerial'.'SDL2.dll'.'SDL_JoystickGetSerial'
++'_SDL_GameControllerHasSensor'.'SDL2.dll'.'SDL_GameControllerHasSensor'
++'_SDL_GameControllerSetSensorEnabled'.'SDL2.dll'.'SDL_GameControllerSetSensorEnabled'
++'_SDL_GameControllerIsSensorEnabled'.'SDL2.dll'.'SDL_GameControllerIsSensorEnabled'
++'_SDL_GameControllerGetSensorData'.'SDL2.dll'.'SDL_GameControllerGetSensorData'
++'_SDL_wcscasecmp'.'SDL2.dll'.'SDL_wcscasecmp'
++'_SDL_wcsncasecmp'.'SDL2.dll'.'SDL_wcsncasecmp'
++'_SDL_round'.'SDL2.dll'.'SDL_round'
++'_SDL_roundf'.'SDL2.dll'.'SDL_roundf'
++'_SDL_lround'.'SDL2.dll'.'SDL_lround'
++'_SDL_lroundf'.'SDL2.dll'.'SDL_lroundf'
++'_SDL_SoftStretchLinear'.'SDL2.dll'.'SDL_SoftStretchLinear'
++'_SDL_RenderGetD3D11Device'.'SDL2.dll'.'SDL_RenderGetD3D11Device'
++'_SDL_UpdateNVTexture'.'SDL2.dll'.'SDL_UpdateNVTexture'
++'_SDL_SetWindowKeyboardGrab'.'SDL2.dll'.'SDL_SetWindowKeyboardGrab'
++'_SDL_SetWindowMouseGrab'.'SDL2.dll'.'SDL_SetWindowMouseGrab'
++'_SDL_GetWindowKeyboardGrab'.'SDL2.dll'.'SDL_GetWindowKeyboardGrab'
++'_SDL_GetWindowMouseGrab'.'SDL2.dll'.'SDL_GetWindowMouseGrab'
++'_SDL_isalpha'.'SDL2.dll'.'SDL_isalpha'
++'_SDL_isalnum'.'SDL2.dll'.'SDL_isalnum'
++'_SDL_isblank'.'SDL2.dll'.'SDL_isblank'
++'_SDL_iscntrl'.'SDL2.dll'.'SDL_iscntrl'
++'_SDL_isxdigit'.'SDL2.dll'.'SDL_isxdigit'
++'_SDL_ispunct'.'SDL2.dll'.'SDL_ispunct'
++'_SDL_isprint'.'SDL2.dll'.'SDL_isprint'
++'_SDL_isgraph'.'SDL2.dll'.'SDL_isgraph'
# ++'_SDL_AndroidShowToast'.'SDL2.dll'.'SDL_AndroidShowToast'
++'_SDL_GetAudioDeviceSpec'.'SDL2.dll'.'SDL_GetAudioDeviceSpec'
++'_SDL_TLSCleanup'.'SDL2.dll'.'SDL_TLSCleanup'
++'_SDL_SetWindowAlwaysOnTop'.'SDL2.dll'.'SDL_SetWindowAlwaysOnTop'
++'_SDL_FlashWindow'.'SDL2.dll'.'SDL_FlashWindow'
++'_SDL_GameControllerSendEffect'.'SDL2.dll'.'SDL_GameControllerSendEffect'
++'_SDL_JoystickSendEffect'.'SDL2.dll'.'SDL_JoystickSendEffect'
++'_SDL_GameControllerGetSensorDataRate'.'SDL2.dll'.'SDL_GameControllerGetSensorDataRate'
++'_SDL_SetTextureUserData'.'SDL2.dll'.'SDL_SetTextureUserData'
++'_SDL_GetTextureUserData'.'SDL2.dll'.'SDL_GetTextureUserData'
++'_SDL_RenderGeometry'.'SDL2.dll'.'SDL_RenderGeometry'
++'_SDL_RenderGeometryRaw'.'SDL2.dll'.'SDL_RenderGeometryRaw'
++'_SDL_RenderSetVSync'.'SDL2.dll'.'SDL_RenderSetVSync'
++'_SDL_asprintf'.'SDL2.dll'.'SDL_asprintf'
++'_SDL_vasprintf'.'SDL2.dll'.'SDL_vasprintf'
++'_SDL_GetWindowICCProfile'.'SDL2.dll'.'SDL_GetWindowICCProfile'
++'_SDL_GetTicks64'.'SDL2.dll'.'SDL_GetTicks64'
# ++'_SDL_LinuxSetThreadPriorityAndPolicy'.'SDL2.dll'.'SDL_LinuxSetThreadPriorityAndPolicy'
++'_SDL_GameControllerGetAppleSFSymbolsNameForButton'.'SDL2.dll'.'SDL_GameControllerGetAppleSFSymbolsNameForButton'
++'_SDL_GameControllerGetAppleSFSymbolsNameForAxis'.'SDL2.dll'.'SDL_GameControllerGetAppleSFSymbolsNameForAxis'
++'_SDL_hid_init'.'SDL2.dll'.'SDL_hid_init'
++'_SDL_hid_exit'.'SDL2.dll'.'SDL_hid_exit'
++'_SDL_hid_device_change_count'.'SDL2.dll'.'SDL_hid_device_change_count'
++'_SDL_hid_enumerate'.'SDL2.dll'.'SDL_hid_enumerate'
++'_SDL_hid_free_enumeration'.'SDL2.dll'.'SDL_hid_free_enumeration'
++'_SDL_hid_open'.'SDL2.dll'.'SDL_hid_open'
++'_SDL_hid_open_path'.'SDL2.dll'.'SDL_hid_open_path'
++'_SDL_hid_write'.'SDL2.dll'.'SDL_hid_write'
++'_SDL_hid_read_timeout'.'SDL2.dll'.'SDL_hid_read_timeout'
++'_SDL_hid_read'.'SDL2.dll'.'SDL_hid_read'
++'_SDL_hid_set_nonblocking'.'SDL2.dll'.'SDL_hid_set_nonblocking'
++'_SDL_hid_send_feature_report'.'SDL2.dll'.'SDL_hid_send_feature_report'
++'_SDL_hid_get_feature_report'.'SDL2.dll'.'SDL_hid_get_feature_report'
++'_SDL_hid_close'.'SDL2.dll'.'SDL_hid_close'
++'_SDL_hid_get_manufacturer_string'.'SDL2.dll'.'SDL_hid_get_manufacturer_string'
++'_SDL_hid_get_product_string'.'SDL2.dll'.'SDL_hid_get_product_string'
++'_SDL_hid_get_serial_number_string'.'SDL2.dll'.'SDL_hid_get_serial_number_string'
++'_SDL_hid_get_indexed_string'.'SDL2.dll'.'SDL_hid_get_indexed_string'
++'_SDL_SetWindowMouseRect'.'SDL2.dll'.'SDL_SetWindowMouseRect'
++'_SDL_GetWindowMouseRect'.'SDL2.dll'.'SDL_GetWindowMouseRect'
++'_SDL_RenderWindowToLogical'.'SDL2.dll'.'SDL_RenderWindowToLogical'
++'_SDL_RenderLogicalToWindow'.'SDL2.dll'.'SDL_RenderLogicalToWindow'
++'_SDL_JoystickHasRumble'.'SDL2.dll'.'SDL_JoystickHasRumble'
++'_SDL_JoystickHasRumbleTriggers'.'SDL2.dll'.'SDL_JoystickHasRumbleTriggers'
++'_SDL_GameControllerHasRumble'.'SDL2.dll'.'SDL_GameControllerHasRumble'
++'_SDL_GameControllerHasRumbleTriggers'.'SDL2.dll'.'SDL_GameControllerHasRumbleTriggers'
++'_SDL_hid_ble_scan'.'SDL2.dll'.'SDL_hid_ble_scan'
++'_SDL_PremultiplyAlpha'.'SDL2.dll'.'SDL_PremultiplyAlpha'
# ++'_SDL_AndroidSendMessage'.'SDL2.dll'.'SDL_AndroidSendMessage'
++'_SDL_GetTouchName'.'SDL2.dll'.'SDL_GetTouchName'
++'_SDL_ClearComposition'.'SDL2.dll'.'SDL_ClearComposition'
++'_SDL_IsTextInputShown'.'SDL2.dll'.'SDL_IsTextInputShown'
++'_SDL_HasIntersectionF'.'SDL2.dll'.'SDL_HasIntersectionF'
++'_SDL_IntersectFRect'.'SDL2.dll'.'SDL_IntersectFRect'
++'_SDL_UnionFRect'.'SDL2.dll'.'SDL_UnionFRect'
++'_SDL_EncloseFPoints'.'SDL2.dll'.'SDL_EncloseFPoints'
++'_SDL_IntersectFRectAndLine'.'SDL2.dll'.'SDL_IntersectFRectAndLine'
++'_SDL_RenderGetWindow'.'SDL2.dll'.'SDL_RenderGetWindow'
++'_SDL_bsearch'.'SDL2.dll'.'SDL_bsearch'
++'_SDL_GameControllerPathForIndex'.'SDL2.dll'.'SDL_GameControllerPathForIndex'
++'_SDL_GameControllerPath'.'SDL2.dll'.'SDL_GameControllerPath'
++'_SDL_JoystickPathForIndex'.'SDL2.dll'.'SDL_JoystickPathForIndex'
++'_SDL_JoystickPath'.'SDL2.dll'.'SDL_JoystickPath'
++'_SDL_JoystickAttachVirtualEx'.'SDL2.dll'.'SDL_JoystickAttachVirtualEx'

View File

@ -33,6 +33,7 @@ use File::Basename;
chdir(dirname(__FILE__) . '/../..');
my $sdl_dynapi_procs_h = "src/dynapi/SDL_dynapi_procs.h";
my $sdl_dynapi_overrides_h = "src/dynapi/SDL_dynapi_overrides.h";
my $sdl2_exports = "src/dynapi/SDL2.exports";
my %existing = ();
if (-f $sdl_dynapi_procs_h) {
@ -47,6 +48,7 @@ if (-f $sdl_dynapi_procs_h) {
open(SDL_DYNAPI_PROCS_H, '>>', $sdl_dynapi_procs_h) or die("Can't open $sdl_dynapi_procs_h: $!\n");
open(SDL_DYNAPI_OVERRIDES_H, '>>', $sdl_dynapi_overrides_h) or die("Can't open $sdl_dynapi_overrides_h: $!\n");
open(SDL2_EXPORTS, '>>', $sdl2_exports) or die("Can't open $sdl2_exports: $!\n");
opendir(HEADERS, 'include') or die("Can't open include dir: $!\n");
while (my $d = readdir(HEADERS)) {
@ -133,6 +135,7 @@ while (my $d = readdir(HEADERS)) {
print("NEW: $decl\n");
print SDL_DYNAPI_PROCS_H "SDL_DYNAPI_PROC($rc,$fn,$paramstr,$argstr,$retstr)\n";
print SDL_DYNAPI_OVERRIDES_H "#define $fn ${fn}_REAL\n";
print SDL2_EXPORTS "++'_${fn}'.'SDL2.dll'.'${fn}'\n";
} else {
print("Failed to parse decl [$decl]!\n");
}
@ -143,5 +146,6 @@ closedir(HEADERS);
close(SDL_DYNAPI_PROCS_H);
close(SDL_DYNAPI_OVERRIDES_H);
close(SDL2_EXPORTS);
# vi: set ts=4 sw=4 expandtab: