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Add joystick battery event
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@@ -118,6 +118,7 @@ typedef enum
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SDL_JOYBUTTONUP, /**< Joystick button released */
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SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
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SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
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SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */
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/* Game controller events */
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SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
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@@ -395,6 +396,16 @@ typedef struct SDL_JoyDeviceEvent
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
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} SDL_JoyDeviceEvent;
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/**
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* \brief Joysick battery level change event structure (event.jbattery.*)
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*/
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typedef struct SDL_JoyBatteryEvent
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{
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Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickPowerLevel level; /**< The joystick battery level */
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} SDL_JoyBatteryEvent;
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/**
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* \brief Game controller axis motion event structure (event.caxis.*)
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@@ -625,6 +636,7 @@ typedef union SDL_Event
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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