mirror of https://github.com/encounter/SDL.git
Fixed mouse button mapping on iOS
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parent
e1215e857f
commit
3e4856c97f
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@ -34,7 +34,7 @@
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#import "SDL_uikitwindow.h"
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/* The maximum number of mouse buttons we support */
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#define MAX_MOUSE_BUTTONS 5
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#define MAX_MOUSE_BUTTONS 5
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/* This is defined in SDL_sysjoystick.m */
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extern int SDL_AppleTVRemoteOpenedAsJoystick;
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@ -228,12 +228,23 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
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if (event.buttonMask & SDL_BUTTON(i)) {
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if (i == 2) {
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i = SDL_BUTTON_RIGHT;
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} else if (i == 3) {
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i = SDL_BUTTON_MIDDLE;
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Uint8 button;
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switch (i) {
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case 1:
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button = SDL_BUTTON_LEFT;
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break;
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case 2:
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button = SDL_BUTTON_RIGHT;
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break;
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case 3:
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button = SDL_BUTTON_MIDDLE;
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break;
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default:
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button = (Uint8)i;
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break;
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}
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SDL_SendMouseButton(sdlwindow, 0, SDL_PRESSED, i);
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SDL_SendMouseButton(sdlwindow, 0, SDL_PRESSED, button);
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}
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}
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handled = YES;
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@ -270,12 +281,23 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
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if (!(event.buttonMask & SDL_BUTTON(i))) {
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if (i == 2) {
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i = SDL_BUTTON_RIGHT;
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} else if (i == 3) {
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i = SDL_BUTTON_MIDDLE;
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Uint8 button;
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switch (i) {
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case 1:
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button = SDL_BUTTON_LEFT;
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break;
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case 2:
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button = SDL_BUTTON_RIGHT;
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break;
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case 3:
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button = SDL_BUTTON_MIDDLE;
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break;
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default:
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button = (Uint8)i;
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break;
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}
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SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, i);
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SDL_SendMouseButton(sdlwindow, 0, SDL_RELEASED, button);
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}
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}
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handled = YES;
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