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https://github.com/encounter/SDL.git
synced 2025-12-13 23:26:18 +00:00
WinRT: misc code cleanups
This commit is contained in:
@@ -1,10 +1,26 @@
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/* Standard C++11 includes */
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#include <functional>
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#include <string>
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#include <sstream>
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using namespace std;
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/* Windows includes */
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#include "ppltasks.h"
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using namespace concurrency;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Devices::Input;
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using namespace Windows::Graphics::Display;
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using namespace Windows::Foundation;
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using namespace Windows::System;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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/* SDL includes */
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extern "C" {
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#include "SDL_assert.h"
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#include "SDL_events.h"
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@@ -21,20 +37,8 @@ extern "C" {
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}
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#include "../../video/winrt/SDL_winrtevents_c.h"
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#include "../../video/winrt/SDL_winrtvideo.h"
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#include "SDL_winrtapp.h"
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using namespace concurrency;
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using namespace std;
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Devices::Input;
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using namespace Windows::Graphics::Display;
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using namespace Windows::Foundation;
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using namespace Windows::System;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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// Compile-time debugging options:
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// To enable, uncomment; to disable, comment them out.
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@@ -140,7 +144,7 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
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SDL_WinRTApp::SDL_WinRTApp() :
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m_windowClosed(false),
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m_windowVisible(true),
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m_sdlWindowData(NULL),
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m_sdlWindow(NULL),
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m_sdlVideoDevice(NULL)
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{
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}
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@@ -279,16 +283,16 @@ void SDL_WinRTApp::Uninitialize()
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void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
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{
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#if LOG_WINDOW_EVENTS==1
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SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, m_sdlWindowData?=%s\n",
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SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, m_sdlWindow?=%s\n",
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__FUNCTION__,
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args->Size.Width, args->Size.Height,
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(int)DisplayProperties::CurrentOrientation,
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(int)DisplayProperties::NativeOrientation,
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(int)DisplayProperties::AutoRotationPreferences,
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(m_sdlWindowData ? "yes" : "no"));
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(m_sdlWindow ? "yes" : "no"));
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#endif
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if (m_sdlWindowData) {
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if (m_sdlWindow) {
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// Make the new window size be the one true fullscreen mode.
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// This change was initially done, in part, to allow the Direct3D 11.1
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// renderer to receive window-resize events as a device rotates.
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@@ -309,7 +313,7 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
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const int windowWidth = (int) ceil(args->Size.Width);
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const int windowHeight = (int) ceil(args->Size.Height);
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SDL_SendWindowEvent(
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m_sdlWindowData->sdlWindow,
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m_sdlWindow,
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SDL_WINDOWEVENT_RESIZED,
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windowWidth,
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windowHeight);
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@@ -319,20 +323,20 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
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void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
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{
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#if LOG_WINDOW_EVENTS==1
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SDL_Log("%s, visible?=%s, m_sdlWindowData?=%s\n",
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SDL_Log("%s, visible?=%s, m_sdlWindow?=%s\n",
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__FUNCTION__,
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(args->Visible ? "yes" : "no"),
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(m_sdlWindowData ? "yes" : "no"));
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(m_sdlWindow ? "yes" : "no"));
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#endif
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m_windowVisible = args->Visible;
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if (m_sdlWindowData) {
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SDL_bool wasSDLWindowSurfaceValid = m_sdlWindowData->sdlWindow->surface_valid;
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if (m_sdlWindow) {
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SDL_bool wasSDLWindowSurfaceValid = m_sdlWindow->surface_valid;
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if (args->Visible) {
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SDL_SendWindowEvent(m_sdlWindowData->sdlWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
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SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
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} else {
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SDL_SendWindowEvent(m_sdlWindowData->sdlWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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}
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// HACK: Prevent SDL's window-hide handling code, which currently
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@@ -341,7 +345,7 @@ void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEven
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//
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// A better solution to this probably involves figuring out if the
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// fake window resize can be prevented.
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m_sdlWindowData->sdlWindow->surface_valid = wasSDLWindowSurfaceValid;
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m_sdlWindow->surface_valid = wasSDLWindowSurfaceValid;
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}
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}
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@@ -355,32 +359,27 @@ void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
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void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
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{
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessPointerPressedEvent(window, args);
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WINRT_ProcessPointerPressedEvent(m_sdlWindow, args);
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}
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void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
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{
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessPointerReleasedEvent(window, args);
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WINRT_ProcessPointerReleasedEvent(m_sdlWindow, args);
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}
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void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
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{
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessPointerWheelChangedEvent(window, args);
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WINRT_ProcessPointerWheelChangedEvent(m_sdlWindow, args);
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}
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void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
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{
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessMouseMovedEvent(window, args);
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WINRT_ProcessMouseMovedEvent(m_sdlWindow, args);
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}
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void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
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{
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SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
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WINRT_ProcessPointerMovedEvent(window, args);
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WINRT_ProcessPointerMovedEvent(m_sdlWindow, args);
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}
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void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
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@@ -439,9 +438,9 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
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// first via a callback passed to SDL_AddEventWatch, and second via
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// SDL's event queue, the event will be sent to SDL, then immediately
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// removed from the queue.
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if (m_sdlWindowData)
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if (m_sdlWindow)
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{
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SDL_SendWindowEvent(m_sdlWindowData->sdlWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
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SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
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SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
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}
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deferral->Complete();
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@@ -453,9 +452,9 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
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// Restore any data or state that was unloaded on suspend. By default, data
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// and state are persisted when resuming from suspend. Note that this event
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// does not occur if the app was previously terminated.
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if (m_sdlWindowData)
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if (m_sdlWindow)
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{
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SDL_SendWindowEvent(m_sdlWindowData->sdlWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
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SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
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// Remove the app-resume event from the queue, as is done with the
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// app-suspend event.
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@@ -488,19 +487,14 @@ SDL_DisplayMode SDL_WinRTApp::CalcCurrentDisplayMode()
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return mode;
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}
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const SDL_WindowData * SDL_WinRTApp::GetSDLWindowData() const
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SDL_Window * SDL_WinRTApp::GetSDLWindow()
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{
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return m_sdlWindowData;
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return m_sdlWindow;
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}
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bool SDL_WinRTApp::HasSDLWindowData() const
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void SDL_WinRTApp::SetSDLWindow(SDL_Window * window)
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{
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return (m_sdlWindowData != NULL);
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}
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void SDL_WinRTApp::SetSDLWindowData(const SDL_WindowData * windowData)
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{
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m_sdlWindowData = windowData;
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m_sdlWindow = window;
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}
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void SDL_WinRTApp::SetSDLVideoDevice(const SDL_VideoDevice * videoDevice)
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@@ -1,7 +1,5 @@
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#pragma once
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struct SDL_WindowData;
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ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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@@ -18,9 +16,8 @@ internal:
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// SDL-specific methods
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SDL_DisplayMode CalcCurrentDisplayMode();
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void PumpEvents();
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const SDL_WindowData * GetSDLWindowData() const;
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bool HasSDLWindowData() const;
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void SetSDLWindowData(const SDL_WindowData * windowData);
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SDL_Window * GetSDLWindow();
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void SetSDLWindow(SDL_Window * window);
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void SetSDLVideoDevice(const SDL_VideoDevice * videoDevice);
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Windows::Foundation::Point TransformCursor(Windows::Foundation::Point rawPosition);
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@@ -45,6 +42,6 @@ protected:
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private:
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bool m_windowClosed;
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bool m_windowVisible;
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const SDL_WindowData* m_sdlWindowData;
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SDL_Window* m_sdlWindow;
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const SDL_VideoDevice* m_sdlVideoDevice;
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};
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