WinRT: misc code cleanups

This commit is contained in:
David Ludwig
2013-08-27 11:39:44 -04:00
parent f8e80edf09
commit 3e83fd784c
9 changed files with 82 additions and 124 deletions

View File

@@ -1,10 +1,26 @@

/* Standard C++11 includes */
#include <functional>
#include <string>
#include <sstream>
using namespace std;
/* Windows includes */
#include "ppltasks.h"
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Devices::Input;
using namespace Windows::Graphics::Display;
using namespace Windows::Foundation;
using namespace Windows::System;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
/* SDL includes */
extern "C" {
#include "SDL_assert.h"
#include "SDL_events.h"
@@ -21,20 +37,8 @@ extern "C" {
}
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo.h"
#include "SDL_winrtapp.h"
using namespace concurrency;
using namespace std;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Devices::Input;
using namespace Windows::Graphics::Display;
using namespace Windows::Foundation;
using namespace Windows::System;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
// Compile-time debugging options:
// To enable, uncomment; to disable, comment them out.
@@ -140,7 +144,7 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
SDL_WinRTApp::SDL_WinRTApp() :
m_windowClosed(false),
m_windowVisible(true),
m_sdlWindowData(NULL),
m_sdlWindow(NULL),
m_sdlVideoDevice(NULL)
{
}
@@ -279,16 +283,16 @@ void SDL_WinRTApp::Uninitialize()
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, m_sdlWindowData?=%s\n",
SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, m_sdlWindow?=%s\n",
__FUNCTION__,
args->Size.Width, args->Size.Height,
(int)DisplayProperties::CurrentOrientation,
(int)DisplayProperties::NativeOrientation,
(int)DisplayProperties::AutoRotationPreferences,
(m_sdlWindowData ? "yes" : "no"));
(m_sdlWindow ? "yes" : "no"));
#endif
if (m_sdlWindowData) {
if (m_sdlWindow) {
// Make the new window size be the one true fullscreen mode.
// This change was initially done, in part, to allow the Direct3D 11.1
// renderer to receive window-resize events as a device rotates.
@@ -309,7 +313,7 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
const int windowWidth = (int) ceil(args->Size.Width);
const int windowHeight = (int) ceil(args->Size.Height);
SDL_SendWindowEvent(
m_sdlWindowData->sdlWindow,
m_sdlWindow,
SDL_WINDOWEVENT_RESIZED,
windowWidth,
windowHeight);
@@ -319,20 +323,20 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, visible?=%s, m_sdlWindowData?=%s\n",
SDL_Log("%s, visible?=%s, m_sdlWindow?=%s\n",
__FUNCTION__,
(args->Visible ? "yes" : "no"),
(m_sdlWindowData ? "yes" : "no"));
(m_sdlWindow ? "yes" : "no"));
#endif
m_windowVisible = args->Visible;
if (m_sdlWindowData) {
SDL_bool wasSDLWindowSurfaceValid = m_sdlWindowData->sdlWindow->surface_valid;
if (m_sdlWindow) {
SDL_bool wasSDLWindowSurfaceValid = m_sdlWindow->surface_valid;
if (args->Visible) {
SDL_SendWindowEvent(m_sdlWindowData->sdlWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(m_sdlWindowData->sdlWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
// HACK: Prevent SDL's window-hide handling code, which currently
@@ -341,7 +345,7 @@ void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEven
//
// A better solution to this probably involves figuring out if the
// fake window resize can be prevented.
m_sdlWindowData->sdlWindow->surface_valid = wasSDLWindowSurfaceValid;
m_sdlWindow->surface_valid = wasSDLWindowSurfaceValid;
}
}
@@ -355,32 +359,27 @@ void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
{
SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
WINRT_ProcessPointerPressedEvent(window, args);
WINRT_ProcessPointerPressedEvent(m_sdlWindow, args);
}
void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
{
SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
WINRT_ProcessPointerReleasedEvent(window, args);
WINRT_ProcessPointerReleasedEvent(m_sdlWindow, args);
}
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
{
SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
WINRT_ProcessPointerWheelChangedEvent(window, args);
WINRT_ProcessPointerWheelChangedEvent(m_sdlWindow, args);
}
void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
{
SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
WINRT_ProcessMouseMovedEvent(window, args);
WINRT_ProcessMouseMovedEvent(m_sdlWindow, args);
}
void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
{
SDL_Window * window = (m_sdlWindowData ? m_sdlWindowData->sdlWindow : nullptr);
WINRT_ProcessPointerMovedEvent(window, args);
WINRT_ProcessPointerMovedEvent(m_sdlWindow, args);
}
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
@@ -439,9 +438,9 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
// first via a callback passed to SDL_AddEventWatch, and second via
// SDL's event queue, the event will be sent to SDL, then immediately
// removed from the queue.
if (m_sdlWindowData)
if (m_sdlWindow)
{
SDL_SendWindowEvent(m_sdlWindowData->sdlWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
}
deferral->Complete();
@@ -453,9 +452,9 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that this event
// does not occur if the app was previously terminated.
if (m_sdlWindowData)
if (m_sdlWindow)
{
SDL_SendWindowEvent(m_sdlWindowData->sdlWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
// Remove the app-resume event from the queue, as is done with the
// app-suspend event.
@@ -488,19 +487,14 @@ SDL_DisplayMode SDL_WinRTApp::CalcCurrentDisplayMode()
return mode;
}
const SDL_WindowData * SDL_WinRTApp::GetSDLWindowData() const
SDL_Window * SDL_WinRTApp::GetSDLWindow()
{
return m_sdlWindowData;
return m_sdlWindow;
}
bool SDL_WinRTApp::HasSDLWindowData() const
void SDL_WinRTApp::SetSDLWindow(SDL_Window * window)
{
return (m_sdlWindowData != NULL);
}
void SDL_WinRTApp::SetSDLWindowData(const SDL_WindowData * windowData)
{
m_sdlWindowData = windowData;
m_sdlWindow = window;
}
void SDL_WinRTApp::SetSDLVideoDevice(const SDL_VideoDevice * videoDevice)

View File

@@ -1,7 +1,5 @@
#pragma once
struct SDL_WindowData;
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
@@ -18,9 +16,8 @@ internal:
// SDL-specific methods
SDL_DisplayMode CalcCurrentDisplayMode();
void PumpEvents();
const SDL_WindowData * GetSDLWindowData() const;
bool HasSDLWindowData() const;
void SetSDLWindowData(const SDL_WindowData * windowData);
SDL_Window * GetSDLWindow();
void SetSDLWindow(SDL_Window * window);
void SetSDLVideoDevice(const SDL_VideoDevice * videoDevice);
Windows::Foundation::Point TransformCursor(Windows::Foundation::Point rawPosition);
@@ -45,6 +42,6 @@ protected:
private:
bool m_windowClosed;
bool m_windowVisible;
const SDL_WindowData* m_sdlWindowData;
SDL_Window* m_sdlWindow;
const SDL_VideoDevice* m_sdlVideoDevice;
};