testgamecontroller.c: fixed -Wshadow warnings.

This commit is contained in:
Ozkan Sezer 2021-11-23 14:22:02 +03:00
parent 370b8318af
commit 3eaa80bb0b
1 changed files with 4 additions and 4 deletions

View File

@ -244,12 +244,12 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
return texture; return texture;
} }
static Uint16 ConvertAxisToRumble(Sint16 axis) static Uint16 ConvertAxisToRumble(Sint16 axisval)
{ {
/* Only start rumbling if the axis is past the halfway point */ /* Only start rumbling if the axis is past the halfway point */
const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f); const Sint16 half_axis = (Sint16)SDL_ceil(SDL_JOYSTICK_AXIS_MAX / 2.0f);
if (axis > half_axis) { if (axisval > half_axis) {
return (Uint16)(axis - half_axis) * 4; return (Uint16)(axisval - half_axis) * 4;
} else { } else {
return 0; return 0;
} }
@ -539,7 +539,7 @@ main(int argc, char *argv[])
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1; return 1;
} }
SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt"); SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt");
/* Print information about the mappings */ /* Print information about the mappings */