include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp.

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Ryan C. Gordon 2021-11-18 15:56:16 -05:00
parent 09bf12e035
commit 3f978c0f93
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1 changed files with 35 additions and 1 deletions

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@ -139,11 +139,45 @@ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
#ifdef __WIN32__ #ifdef __WIN32__
/** /**
* This can be called to set the application class at startup * Register a win32 window class for SDL's use.
*
* This can be called to set the application window class at startup.
* It is safe to call this multiple times, as long as every call is
* eventually paired with a call to SDL_UnregisterApp, but a second
* registration attempt while a previous registration is still active
* will be ignored, other than to increment a counter.
*
* Most applications do not need to, and should not, call this directly;
* SDL will call it when initializing the video subsystem.
*
* \param name the window class name, in UTF-8 encoding. If NULL,
* SDL currently uses "SDL_app" but this isn't guaranteed.
* \param style the value to use in WNDCLASSEX::style. If `name` is
* NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)`
* regardless of what is specified here.
* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero,
* SDL will use `GetModuleHandle(NULL)` instead.
* \returns 0 on success, -1 on error. SDL_GetError() may have details.
* *
* \since This function is available since SDL 2.0.2. * \since This function is available since SDL 2.0.2.
*/ */
extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
/**
* Deregister the win32 window class from an SDL_RegisterApp call.
*
* This can be called to undo the effects of SDL_RegisterApp.
*
* Most applications do not need to, and should not, call this directly;
* SDL will call it when deinitializing the video subsystem.
*
* It is safe to call this multiple times, as long as every call is
* eventually paired with a prior call to SDL_RegisterApp. The window
* class will only be deregistered when the registration counter in
* SDL_RegisterApp decrements to zero through calls to this function.
*
* \since This function is available since SDL 2.0.2.
*/
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WIN32__ */ #endif /* __WIN32__ */