mirror of https://github.com/encounter/SDL.git
metal: Update compiled shaders based on compilation script changes
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9e57e3e595
commit
3fb5cabe5e
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@ -1065,6 +1065,7 @@
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F3E3C75F224138AE007D243C /* libSDLmain.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDLmain.a; sourceTree = BUILT_PRODUCTS_DIR; };
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F3E3C75F224138AE007D243C /* libSDLmain.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDLmain.a; sourceTree = BUILT_PRODUCTS_DIR; };
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FA1DC2701C62BE65008F99A0 /* SDL_uikitclipboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitclipboard.h; sourceTree = "<group>"; };
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FA1DC2701C62BE65008F99A0 /* SDL_uikitclipboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitclipboard.h; sourceTree = "<group>"; };
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FA1DC2711C62BE65008F99A0 /* SDL_uikitclipboard.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitclipboard.m; sourceTree = "<group>"; };
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FA1DC2711C62BE65008F99A0 /* SDL_uikitclipboard.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitclipboard.m; sourceTree = "<group>"; };
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FA20874D2307894C0029758C /* SDL_shaders_metal_tvos.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_metal_tvos.h; sourceTree = "<group>"; };
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FA24348C21D4201400B8918A /* SDL_metal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_metal.h; sourceTree = "<group>"; };
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FA24348C21D4201400B8918A /* SDL_metal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_metal.h; sourceTree = "<group>"; };
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FAB598141BB5C1B100BE72C5 /* libSDL2.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2.a; sourceTree = BUILT_PRODUCTS_DIR; };
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FAB598141BB5C1B100BE72C5 /* libSDL2.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2.a; sourceTree = BUILT_PRODUCTS_DIR; };
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FAD4F7011BA3C4E8008346CE /* SDL_sysjoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysjoystick_c.h; sourceTree = "<group>"; };
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FAD4F7011BA3C4E8008346CE /* SDL_sysjoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysjoystick_c.h; sourceTree = "<group>"; };
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@ -1407,6 +1408,7 @@
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children = (
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children = (
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AADC5A621FDA10C800960936 /* SDL_render_metal.m */,
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AADC5A621FDA10C800960936 /* SDL_render_metal.m */,
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AADC5A611FDA10C800960936 /* SDL_shaders_metal_ios.h */,
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AADC5A611FDA10C800960936 /* SDL_shaders_metal_ios.h */,
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FA20874D2307894C0029758C /* SDL_shaders_metal_tvos.h */,
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);
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);
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path = metal;
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path = metal;
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sourceTree = "<group>";
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sourceTree = "<group>";
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@ -40,6 +40,8 @@
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/* Regenerate these with build-metal-shaders.sh */
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/* Regenerate these with build-metal-shaders.sh */
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#ifdef __MACOSX__
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#ifdef __MACOSX__
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#include "SDL_shaders_metal_osx.h"
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#include "SDL_shaders_metal_osx.h"
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#elif defined(__TVOS__)
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#include "SDL_shaders_metal_tvos.h"
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#else
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#else
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#include "SDL_shaders_metal_ios.h"
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#include "SDL_shaders_metal_ios.h"
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#endif
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#endif
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