metal: Update compiled shaders based on compilation script changes

This commit is contained in:
Alex Szpakowski 2019-08-16 22:13:30 -03:00
parent 9e57e3e595
commit 3fb5cabe5e
5 changed files with 5076 additions and 3306 deletions

View File

@ -1065,6 +1065,7 @@
F3E3C75F224138AE007D243C /* libSDLmain.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDLmain.a; sourceTree = BUILT_PRODUCTS_DIR; }; F3E3C75F224138AE007D243C /* libSDLmain.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDLmain.a; sourceTree = BUILT_PRODUCTS_DIR; };
FA1DC2701C62BE65008F99A0 /* SDL_uikitclipboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitclipboard.h; sourceTree = "<group>"; }; FA1DC2701C62BE65008F99A0 /* SDL_uikitclipboard.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitclipboard.h; sourceTree = "<group>"; };
FA1DC2711C62BE65008F99A0 /* SDL_uikitclipboard.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitclipboard.m; sourceTree = "<group>"; }; FA1DC2711C62BE65008F99A0 /* SDL_uikitclipboard.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitclipboard.m; sourceTree = "<group>"; };
FA20874D2307894C0029758C /* SDL_shaders_metal_tvos.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_metal_tvos.h; sourceTree = "<group>"; };
FA24348C21D4201400B8918A /* SDL_metal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_metal.h; sourceTree = "<group>"; }; FA24348C21D4201400B8918A /* SDL_metal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_metal.h; sourceTree = "<group>"; };
FAB598141BB5C1B100BE72C5 /* libSDL2.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2.a; sourceTree = BUILT_PRODUCTS_DIR; }; FAB598141BB5C1B100BE72C5 /* libSDL2.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2.a; sourceTree = BUILT_PRODUCTS_DIR; };
FAD4F7011BA3C4E8008346CE /* SDL_sysjoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysjoystick_c.h; sourceTree = "<group>"; }; FAD4F7011BA3C4E8008346CE /* SDL_sysjoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysjoystick_c.h; sourceTree = "<group>"; };
@ -1407,6 +1408,7 @@
children = ( children = (
AADC5A621FDA10C800960936 /* SDL_render_metal.m */, AADC5A621FDA10C800960936 /* SDL_render_metal.m */,
AADC5A611FDA10C800960936 /* SDL_shaders_metal_ios.h */, AADC5A611FDA10C800960936 /* SDL_shaders_metal_ios.h */,
FA20874D2307894C0029758C /* SDL_shaders_metal_tvos.h */,
); );
path = metal; path = metal;
sourceTree = "<group>"; sourceTree = "<group>";

View File

@ -40,6 +40,8 @@
/* Regenerate these with build-metal-shaders.sh */ /* Regenerate these with build-metal-shaders.sh */
#ifdef __MACOSX__ #ifdef __MACOSX__
#include "SDL_shaders_metal_osx.h" #include "SDL_shaders_metal_osx.h"
#elif defined(__TVOS__)
#include "SDL_shaders_metal_tvos.h"
#else #else
#include "SDL_shaders_metal_ios.h" #include "SDL_shaders_metal_ios.h"
#endif #endif

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff