mirror of https://github.com/encounter/SDL.git
coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.
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@ -665,11 +665,11 @@ prepare_audioqueue(_THIS)
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/* Make sure we can feed the device at least 50 milliseconds at a time. */
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/* Make sure we can feed the device at least 50 milliseconds at a time. */
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const double msecs = (this->spec.size / ((double) this->spec.freq)) * 1000.0;
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const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
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if (msecs >= 50.0) {
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if (msecs >= 10.0) {
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this->hidden->numAudioBuffers = 2;
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this->hidden->numAudioBuffers = 2;
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} else {
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} else {
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this->hidden->numAudioBuffers = (int) (SDL_ceil(50.0 / msecs) * 2);
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this->hidden->numAudioBuffers = (int) (SDL_ceil(10.0 / msecs) * 2);
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}
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}
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this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * this->hidden->numAudioBuffers);
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this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * this->hidden->numAudioBuffers);
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