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DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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@@ -38,6 +38,18 @@
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#include <winsdkver.h>
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#endif
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/* sdkddkver.h defines more specific SDK version numbers. This is needed because older versions of the
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* Windows 10 SDK have broken declarations for the C API for DirectX 12. */
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#if !defined(HAVE_SDKDDKVER_H) && defined(__has_include)
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#if __has_include(<sdkddkver.h>)
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#define HAVE_SDKDDKVER_H 1
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#endif
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#endif
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#ifdef HAVE_SDKDDKVER_H
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#include <sdkddkver.h>
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#endif
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/* This is a set of defines to configure the SDL features */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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@@ -107,6 +119,9 @@ typedef unsigned int uintptr_t;
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#define HAVE_D3D11_H 1
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#define HAVE_ROAPI_H 1
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#endif
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#if defined(WDK_NTDDI_VERSION) && WDK_NTDDI_VERSION > 0x0A000008 /* 10.0.19041.0 */
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#define HAVE_D3D12_H 1
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#endif
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#define HAVE_MMDEVICEAPI_H 1
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_TPCSHRD_H 1
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@@ -295,6 +310,9 @@ typedef unsigned int uintptr_t;
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#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
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#define SDL_VIDEO_RENDER_D3D11 1
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#endif
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#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
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#define SDL_VIDEO_RENDER_D3D12 1
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#endif
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/* Enable OpenGL support */
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#ifndef SDL_VIDEO_OPENGL
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