mirror of https://github.com/encounter/SDL.git
wayland: Use multi-thread event reading APIs
Wayland provides the prepare_read()/read_events() family of APIs for reading from the display fd in a deadlock-free manner across multiple threads in a multi-threaded application. Let's use those instead of trying to roll our own solution using a mutex. This fixes an issue where a call to SDL_GL_SwapWindow() doesn't swap buffers if it happens to collide with SDL_PumpEvents() in the main thread. It also allows coexistence with other code or toolkits in our process that may want read and dispatch events themselves.
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@ -231,20 +231,18 @@ Wayland_PumpEvents(_THIS)
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keyboard_repeat_handle(&input->keyboard_repeat, now);
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}
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/* If we're trying to dispatch the display in another thread,
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* we could trigger a race condition and end up blocking
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* in wl_display_dispatch() */
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if (SDL_TryLockMutex(d->display_dispatch_lock) != 0) {
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return;
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/* wl_display_prepare_read() will return -1 if the default queue is not empty.
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* If the default queue is empty, it will prepare us for our SDL_IOReady() call. */
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if (WAYLAND_wl_display_prepare_read(d->display) == 0) {
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if (SDL_IOReady(WAYLAND_wl_display_get_fd(d->display), SDL_FALSE, 0) > 0) {
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WAYLAND_wl_display_read_events(d->display);
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} else {
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WAYLAND_wl_display_cancel_read(d->display);
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}
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}
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if (SDL_IOReady(WAYLAND_wl_display_get_fd(d->display), SDL_FALSE, 0)) {
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err = WAYLAND_wl_display_dispatch(d->display);
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} else {
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err = WAYLAND_wl_display_dispatch_pending(d->display);
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}
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SDL_UnlockMutex(d->display_dispatch_lock);
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/* Dispatch any pre-existing pending events or new events we may have read */
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err = WAYLAND_wl_display_dispatch_pending(d->display);
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if (err == -1 && !d->display_disconnected) {
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/* Something has failed with the Wayland connection -- for example,
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@ -136,33 +136,34 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
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while (SDL_AtomicGet(&data->swap_interval_ready) == 0) {
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Uint32 now;
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/* !!! FIXME: this is just the crucial piece of Wayland_PumpEvents */
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WAYLAND_wl_display_flush(display);
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if (WAYLAND_wl_display_dispatch_queue_pending(display, data->frame_event_queue) > 0) {
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/* We dispatched some pending events. Check if the frame callback happened. */
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/* wl_display_prepare_read_queue() will return -1 if the event queue is not empty.
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* If the event queue is empty, it will prepare us for our SDL_IOReady() call. */
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if (WAYLAND_wl_display_prepare_read_queue(display, data->frame_event_queue) != 0) {
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/* We have some pending events. Check if the frame callback happened. */
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WAYLAND_wl_display_dispatch_queue_pending(display, data->frame_event_queue);
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continue;
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}
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/* Beyond this point, we must either call wl_display_cancel_read() or wl_display_read_events() */
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now = SDL_GetTicks();
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if (SDL_TICKS_PASSED(now, max_wait)) {
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/* Timeout expired */
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/* Timeout expired. Cancel the read. */
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WAYLAND_wl_display_cancel_read(display);
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break;
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}
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/* Make sure we're not competing with SDL_PumpEvents() for any new
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* events, or one of us may end up blocking in wl_display_dispatch */
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if (SDL_TryLockMutex(videodata->display_dispatch_lock) != 0) {
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continue;
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}
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if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_FALSE, max_wait - now) <= 0) {
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/* Error or timeout expired without any events for us */
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SDL_UnlockMutex(videodata->display_dispatch_lock);
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/* Error or timeout expired without any events for us. Cancel the read. */
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WAYLAND_wl_display_cancel_read(display);
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break;
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}
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WAYLAND_wl_display_dispatch_queue(display, data->frame_event_queue);
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SDL_UnlockMutex(videodata->display_dispatch_lock);
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/* We have events. Read and dispatch them. */
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WAYLAND_wl_display_read_events(display);
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WAYLAND_wl_display_dispatch_queue_pending(display, data->frame_event_queue);
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}
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SDL_AtomicSet(&data->swap_interval_ready, 0);
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}
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@ -56,6 +56,10 @@ SDL_WAYLAND_SYM(int, wl_display_dispatch, (struct wl_display *))
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SDL_WAYLAND_SYM(int, wl_display_dispatch_queue, (struct wl_display *, struct wl_event_queue *))
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SDL_WAYLAND_SYM(int, wl_display_dispatch_queue_pending, (struct wl_display *, struct wl_event_queue *))
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SDL_WAYLAND_SYM(int, wl_display_dispatch_pending, (struct wl_display *))
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SDL_WAYLAND_SYM(int, wl_display_prepare_read, (struct wl_display *))
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SDL_WAYLAND_SYM(int, wl_display_prepare_read_queue, (struct wl_display *, struct wl_event_queue *))
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SDL_WAYLAND_SYM(int, wl_display_read_events, (struct wl_display *))
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SDL_WAYLAND_SYM(void, wl_display_cancel_read, (struct wl_display *))
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SDL_WAYLAND_SYM(int, wl_display_get_error, (struct wl_display *))
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SDL_WAYLAND_SYM(int, wl_display_flush, (struct wl_display *))
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SDL_WAYLAND_SYM(int, wl_display_roundtrip, (struct wl_display *))
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@ -169,7 +169,6 @@ Wayland_DeleteDevice(SDL_VideoDevice *device)
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WAYLAND_wl_display_flush(data->display);
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WAYLAND_wl_display_disconnect(data->display);
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}
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SDL_DestroyMutex(data->display_dispatch_lock);
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SDL_free(data);
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SDL_free(device);
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SDL_WAYLAND_UnloadSymbols();
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@ -202,8 +201,6 @@ Wayland_CreateDevice(int devindex)
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data->display = display;
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data->display_dispatch_lock = SDL_CreateMutex();
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/* Initialize all variables that we clean on shutdown */
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device = SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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@ -86,7 +86,6 @@ typedef struct {
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char *classname;
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int relative_mouse_mode;
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SDL_mutex *display_dispatch_lock;
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} SDL_VideoData;
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typedef struct {
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