Don't try to load a launch storyboard on tvOS (it doesn't use them).

This commit is contained in:
Alex Szpakowski 2016-09-25 00:21:12 -03:00
parent 666d3fecc8
commit 40ecac8e60
1 changed files with 3 additions and 0 deletions

View File

@ -364,6 +364,8 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
* time events are pumped. */ * time events are pumped. */
UIViewController *vc = nil; UIViewController *vc = nil;
/* TODO: Try to load the 1080p launch image on tvOS. */
#if !TARGET_OS_TV
NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"]; NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) { if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
@ -382,6 +384,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
if (vc == nil) { if (vc == nil) {
vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle]; vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle];
} }
#endif
if (vc.view) { if (vc.view) {
launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];