mirror of https://github.com/encounter/SDL.git
Workaround for Windows occasionally ignoring SetCursorPos() calls
Also, since we're flushing mouse motion before and including the warp, we don't need the isWin10FCUorNewer hack to simulate mouse warp motion. Fixes https://github.com/libsdl-org/SDL/issues/4339 and https://github.com/libsdl-org/SDL/issues/4165
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@ -477,11 +477,6 @@ ShouldGenerateWindowCloseOnAltF4(void)
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return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
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}
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/* Win10 "Fall Creators Update" introduced the bug that SetCursorPos() (as used by SDL_WarpMouseInWindow())
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doesn't reliably generate WM_MOUSEMOVE events anymore (see #3931) which breaks relative mouse mode via warping.
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This is used to implement a workaround.. */
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static SDL_bool isWin10FCUorNewer = SDL_FALSE;
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/* We want to generate mouse events from mouse and pen, and touch events from touchscreens */
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#define MI_WP_SIGNATURE 0xFF515700
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#define MI_WP_SIGNATURE_MASK 0xFFFFFF00
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@ -581,7 +576,7 @@ WarpWithinBoundsRect(int x, int y, RECT *bounds)
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} else {
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warpY = SDL_clamp(y, targetTop, targetBottom);
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}
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SetCursorPos(warpX, warpY);
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WIN_SetCursorPos(warpX, warpY);
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}
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}
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}
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@ -752,18 +747,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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if (GetMouseMessageSource() != SDL_MOUSE_EVENT_SOURCE_TOUCH &&
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lParam != data->last_pointer_update) {
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SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
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if (isWin10FCUorNewer && mouse->relative_mode_warp &&
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(data->window->flags & SDL_WINDOW_INPUT_FOCUS) != 0) {
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/* To work around #3931, Win10 bug introduced in Fall Creators Update, where
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SetCursorPos() (SDL_WarpMouseInWindow()) doesn't reliably generate mouse events anymore,
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after each windows mouse event generate a fake event for the middle of the window
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if relative_mode_warp is used */
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int center_x = 0, center_y = 0;
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SDL_GetWindowSize(data->window, ¢er_x, ¢er_y);
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center_x /= 2;
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center_y /= 2;
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SDL_SendMouseMotion(data->window, 0, 0, center_x, center_y);
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}
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}
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}
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}
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@ -1703,8 +1686,6 @@ SDL_RegisterApp(char *name, Uint32 style, void *hInst)
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return SDL_SetError("Couldn't register application class");
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}
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isWin10FCUorNewer = IsWin10FCUorNewer();
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app_registered = 1;
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return 0;
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}
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@ -236,6 +236,21 @@ WIN_ShowCursor(SDL_Cursor * cursor)
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return 0;
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}
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void
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WIN_SetCursorPos(int x, int y)
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{
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/* We need to jitter the value because otherwise Windows will occasionally inexplicably ignore the SetCursorPos() or SendInput() */
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SetCursorPos(x, y);
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SetCursorPos(x+1, y);
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SetCursorPos(x, y);
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/* Flush any mouse motion prior to or associated with this warp */
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SDL_last_warp_time = GetTickCount();
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if (!SDL_last_warp_time) {
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SDL_last_warp_time = 1;
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}
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}
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static void
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WIN_WarpMouse(SDL_Window * window, int x, int y)
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{
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@ -251,13 +266,9 @@ WIN_WarpMouse(SDL_Window * window, int x, int y)
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pt.x = x;
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pt.y = y;
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ClientToScreen(hwnd, &pt);
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SetCursorPos(pt.x, pt.y);
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WIN_SetCursorPos(pt.x, pt.y);
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/* Flush any pending mouse motion and simulate motion for this warp */
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SDL_last_warp_time = GetTickCount();
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if (!SDL_last_warp_time) {
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SDL_last_warp_time = 1;
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}
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/* Send the exact mouse motion associated with this warp */
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SDL_SendMouseMotion(window, SDL_GetMouse()->mouseID, 0, x, y);
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}
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@ -28,6 +28,7 @@ extern HCURSOR SDL_cursor;
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extern void WIN_InitMouse(_THIS);
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extern void WIN_QuitMouse(_THIS);
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extern void WIN_SetCursorPos(int x, int y);
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#endif /* SDL_windowsmouse_h_ */
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