wayland: destroy frame callback when window is destroyed

This commit is contained in:
Christian Rauch 2021-05-01 18:53:12 +01:00 committed by Ryan C. Gordon
parent 2092855035
commit 424bbaec06
2 changed files with 5 additions and 1 deletions

View File

@ -208,8 +208,9 @@ handle_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time)
SDL_AtomicSet(&wind->swap_interval_ready, 1); /* mark window as ready to present again. */
/* reset this callback to fire again once a new frame was presented and compositor wants the next one. */
wind->frame_callback = wl_surface_frame(wind->surface);
wl_callback_destroy(cb);
wl_callback_add_listener(wl_surface_frame(wind->surface), &surface_frame_listener, data);
wl_callback_add_listener(wind->frame_callback, &surface_frame_listener, data);
}
static const struct wl_callback_listener surface_frame_listener = {
@ -1222,6 +1223,8 @@ void Wayland_DestroyWindow(_THIS, SDL_Window *window)
SDL_free(wind->outputs);
wl_callback_destroy(wind->frame_callback);
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
if (wind->extended_surface) {
QtExtendedSurface_Unsubscribe(wind->extended_surface, SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION);

View File

@ -54,6 +54,7 @@ typedef struct {
SDL_Window *sdlwindow;
SDL_VideoData *waylandData;
struct wl_surface *surface;
struct wl_callback *frame_callback;
union {
SDL_xdg_shell_surface xdg;
SDL_zxdg_shell_surface zxdg;