mirror of https://github.com/encounter/SDL.git
wayland: destroy frame callback when window is destroyed
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2092855035
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424bbaec06
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@ -208,8 +208,9 @@ handle_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time)
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SDL_AtomicSet(&wind->swap_interval_ready, 1); /* mark window as ready to present again. */
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/* reset this callback to fire again once a new frame was presented and compositor wants the next one. */
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wind->frame_callback = wl_surface_frame(wind->surface);
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wl_callback_destroy(cb);
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wl_callback_add_listener(wl_surface_frame(wind->surface), &surface_frame_listener, data);
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wl_callback_add_listener(wind->frame_callback, &surface_frame_listener, data);
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}
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static const struct wl_callback_listener surface_frame_listener = {
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@ -1222,6 +1223,8 @@ void Wayland_DestroyWindow(_THIS, SDL_Window *window)
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SDL_free(wind->outputs);
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wl_callback_destroy(wind->frame_callback);
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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if (wind->extended_surface) {
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QtExtendedSurface_Unsubscribe(wind->extended_surface, SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION);
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@ -54,6 +54,7 @@ typedef struct {
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SDL_Window *sdlwindow;
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SDL_VideoData *waylandData;
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struct wl_surface *surface;
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struct wl_callback *frame_callback;
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union {
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SDL_xdg_shell_surface xdg;
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SDL_zxdg_shell_surface zxdg;
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