mirror of https://github.com/encounter/SDL.git
SDL_offscreenframebuffer.c: fix format '%d' expecting int instead of Uint32
Emitted by Nintendo 3DS's gcc (fix is same as used by ngage)
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4298e79887
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@ -66,7 +66,7 @@ int SDL_OFFSCREEN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_
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if (SDL_getenv("SDL_VIDEO_OFFSCREEN_SAVE_FRAMES")) {
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if (SDL_getenv("SDL_VIDEO_OFFSCREEN_SAVE_FRAMES")) {
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char file[128];
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char file[128];
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SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
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SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
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SDL_GetWindowID(window), ++frame_number);
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(int)SDL_GetWindowID(window), ++frame_number);
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SDL_SaveBMP(surface, file);
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SDL_SaveBMP(surface, file);
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}
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}
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return 0;
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return 0;
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