mirror of https://github.com/encounter/SDL.git
Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185f2f26241598068927821896f36b904. The older Windows SDK's headers are wrong, and this change would crash if you hotplug a device.
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a70bb259c7
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43f0271b4e
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@ -222,7 +222,7 @@ static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FI
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return 1;
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return 1;
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}
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **e)
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
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{
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{
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HRESULT hr;
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HRESULT hr;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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@ -233,7 +233,7 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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return S_OK;
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return S_OK;
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}
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}
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(*e, &IID_IRawGameController, (void **)&controller);
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
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if (SUCCEEDED(hr)) {
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if (SUCCEEDED(hr)) {
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char *name = NULL;
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char *name = NULL;
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SDL_JoystickGUID guid;
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SDL_JoystickGUID guid;
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@ -383,12 +383,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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return S_OK;
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return S_OK;
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}
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}
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController **e)
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static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemoved(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
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{
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{
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HRESULT hr;
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HRESULT hr;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(*e, &IID_IRawGameController, (void **)&controller);
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hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
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if (SUCCEEDED(hr)) {
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if (SUCCEEDED(hr)) {
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int i;
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int i;
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@ -549,7 +549,7 @@ WGI_JoystickInit(void)
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hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
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hr = __FIVectorView_1_Windows__CGaming__CInput__CRawGameController_GetAt(controllers, i, &controller);
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if (SUCCEEDED(hr) && controller) {
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if (SUCCEEDED(hr) && controller) {
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IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, &controller);
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IEventHandler_CRawGameControllerVtbl_InvokeAdded(&controller_added, NULL, controller);
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}
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}
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}
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}
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}
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}
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@ -831,7 +831,7 @@ WGI_JoystickQuit(void)
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{
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{
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if (wgi.statics) {
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if (wgi.statics) {
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while (wgi.controller_count > 0) {
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while (wgi.controller_count > 0) {
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IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, &wgi.controllers[wgi.controller_count - 1].controller);
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IEventHandler_CRawGameControllerVtbl_InvokeRemoved(&controller_removed, NULL, wgi.controllers[wgi.controller_count - 1].controller);
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}
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}
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if (wgi.controllers) {
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if (wgi.controllers) {
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SDL_free(wgi.controllers);
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SDL_free(wgi.controllers);
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