mirror of https://github.com/encounter/SDL.git
Fixed bug 5171 - PollEvent impacts performance in 2.0.12
On some systems, GetClipCursor() impacts performance when called frequently, so only call it every once in a while to make sure we haven't lost our capture.
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@ -497,6 +497,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
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WIN_CheckAsyncMouseRelease(data);
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WIN_UpdateClipCursor(data->window);
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/*
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* FIXME: Update keyboard state
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@ -1117,11 +1118,19 @@ static void WIN_UpdateClipCursorForWindows()
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_Window *window;
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Uint32 now = SDL_GetTicks();
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const Uint32 CLIPCURSOR_UPDATE_INTERVAL_MS = 3000;
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if (_this) {
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for (window = _this->windows; window; window = window->next) {
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if (window->driverdata) {
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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if (data) {
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if (data->skip_update_clipcursor) {
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data->skip_update_clipcursor = SDL_FALSE;
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WIN_UpdateClipCursor(window);
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} else if ((now - data->last_updated_clipcursor) >= CLIPCURSOR_UPDATE_INTERVAL_MS) {
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WIN_UpdateClipCursor(window);
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}
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}
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}
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}
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@ -34,6 +34,7 @@
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#include "SDL_windowsvideo.h"
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#include "SDL_windowswindow.h"
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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/* Dropfile support */
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#include <shellapi.h>
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@ -926,7 +927,6 @@ WIN_UpdateClipCursor(SDL_Window *window)
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return;
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}
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if (data->skip_update_clipcursor) {
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data->skip_update_clipcursor = SDL_FALSE;
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return;
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}
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if (!GetClipCursor(&clipped_rect)) {
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@ -969,6 +969,7 @@ WIN_UpdateClipCursor(SDL_Window *window)
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ClipCursor(NULL);
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SDL_zero(data->cursor_clipped_rect);
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}
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data->last_updated_clipcursor = SDL_GetTicks();
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}
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int
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@ -46,6 +46,7 @@ typedef struct
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SDL_bool in_title_click;
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Uint8 focus_click_pending;
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SDL_bool skip_update_clipcursor;
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Uint32 last_updated_clipcursor;
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SDL_bool windowed_mode_was_maximized;
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SDL_bool in_window_deactivation;
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RECT cursor_clipped_rect;
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