mirror of https://github.com/encounter/SDL.git
Use OS-provided click counts on macOS and iOS for mouse press and release events.
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bac5394127
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450fa8cdf9
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@ -322,15 +322,13 @@ static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
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return &mouse->clickstate[button];
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}
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int
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SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
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static int
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SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int posted;
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Uint32 type;
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Uint32 buttonstate = mouse->buttonstate;
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SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
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Uint8 click_count;
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/* Figure out which event to perform */
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switch (state) {
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@ -358,7 +356,8 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
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}
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mouse->buttonstate = buttonstate;
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if (clickstate) {
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if (clicks < 0) {
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SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
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if (state == SDL_PRESSED) {
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Uint32 now = SDL_GetTicks();
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@ -374,9 +373,7 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
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++clickstate->click_count;
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}
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}
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click_count = clickstate->click_count;
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} else {
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click_count = 1;
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clicks = clickstate->click_count;
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}
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/* Post the event, if desired */
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@ -388,7 +385,7 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
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event.button.which = mouseID;
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event.button.state = state;
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event.button.button = button;
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event.button.clicks = click_count;
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event.button.clicks = (Uint8) SDL_min(clicks, 255);
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event.button.x = mouse->x;
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event.button.y = mouse->y;
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posted = (SDL_PushEvent(&event) > 0);
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@ -402,6 +399,19 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
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return posted;
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}
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int
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SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
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{
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clicks = SDL_max(clicks, 0);
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return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks);
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}
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int
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SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
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{
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return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1);
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}
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int
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SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction)
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{
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@ -119,6 +119,9 @@ extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int rel
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/* Send a mouse button event */
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extern int SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
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/* Send a mouse button event with a click count */
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extern int SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks);
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/* Send a mouse wheel event */
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extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction);
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@ -823,6 +823,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)mouseDown:(NSEvent *)theEvent
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{
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int button;
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int clicks;
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/* Ignore events that aren't inside the client area (i.e. title bar.) */
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if ([theEvent window]) {
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@ -858,7 +859,9 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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button = (int) [theEvent buttonNumber] + 1;
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break;
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}
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SDL_SendMouseButton(_data->window, 0, SDL_PRESSED, button);
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clicks = (int) [theEvent clickCount];
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SDL_SendMouseButtonClicks(_data->window, 0, SDL_PRESSED, button, clicks);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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@ -874,6 +877,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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- (void)mouseUp:(NSEvent *)theEvent
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{
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int button;
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int clicks;
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if ([self processHitTest:theEvent]) {
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SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
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@ -899,7 +903,9 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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button = (int) [theEvent buttonNumber] + 1;
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break;
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}
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SDL_SendMouseButton(_data->window, 0, SDL_RELEASED, button);
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clicks = (int) [theEvent clickCount];
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SDL_SendMouseButtonClicks(_data->window, 0, SDL_RELEASED, button, clicks);
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}
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- (void)rightMouseUp:(NSEvent *)theEvent
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@ -1264,7 +1270,7 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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}
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}
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[nswindow setContentView: contentView];
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[nswindow setContentView:contentView];
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[contentView release];
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/* Allow files and folders to be dragged onto the window by users */
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@ -143,12 +143,13 @@
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if (!firstFingerDown) {
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CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
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int clicks = (int) touch.tapCount;
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/* send mouse moved event */
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SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
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/* send mouse down event */
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SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
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SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT, clicks);
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firstFingerDown = touch;
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}
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@ -166,7 +167,8 @@
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if (touch == firstFingerDown) {
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/* send mouse up */
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SDL_SendMouseButton(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
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int clicks = (int) touch.tapCount;
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SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT, clicks);
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firstFingerDown = nil;
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}
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