mirror of https://github.com/encounter/SDL.git
Wait for the GCController framework to see IOKit devices
It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686 (cherry picked from commit 645823fc901c98b688512d3b3e70cc8922e8140c) (cherry picked from commit 3f00fa16c656d0651c43720d8f84138ac3b998ee)
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@ -1677,31 +1677,14 @@ IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device)
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{
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if (@available(macOS 10.16, *)) {
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if ([GCController supportsHIDDevice:device]) {
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return SDL_TRUE;
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}
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/* GCController supportsHIDDevice may return false if the device hasn't been
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* seen by the framework yet, so check a few controllers we know are supported.
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*/
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{
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Sint32 vendor = 0;
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Sint32 product = 0;
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CFTypeRef refCF = NULL;
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refCF = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
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if (refCF) {
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CFNumberGetValue(refCF, kCFNumberSInt32Type, &vendor);
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}
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refCF = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
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if (refCF) {
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CFNumberGetValue(refCF, kCFNumberSInt32Type, &product);
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}
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if (vendor == USB_VENDOR_MICROSOFT && SDL_IsJoystickXboxSeriesX(vendor, product)) {
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const int MAX_ATTEMPTS = 3;
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for (int attempt = 0; attempt < MAX_ATTEMPTS; ++attempt) {
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if ([GCController supportsHIDDevice:device]) {
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return SDL_TRUE;
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}
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/* The framework may not have seen the device yet */
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SDL_Delay(10);
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}
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}
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return SDL_FALSE;
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