mirror of https://github.com/encounter/SDL.git
x11: Don't unload libGL.so to prevent a crash in XCloseDisplay()
libGL.so may register callbacks that can be invoked upon XCloseDisplay().
If XCloseDisplay() is called after libGL.so is unloaded, the callback pointer
will point at freed memory and invoking it will crash.
The texture framebuffer check optimized out in f37e4a9
was causing libGL.so to
never be unloaded as a side-effect. Skipping it exposed this bug by allowing
libGL.so to actually unload.
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@ -247,11 +247,6 @@ X11_GL_LoadLibrary(_THIS, const char *path)
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X11_GL_UseEGL(_this) ) {
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#if SDL_VIDEO_OPENGL_EGL
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X11_GL_UnloadLibrary(_this);
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/* Better avoid conflicts! */
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if (_this->gl_config.dll_handle != NULL ) {
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GL_UnloadObject(_this->gl_config.dll_handle);
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_this->gl_config.dll_handle = NULL;
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}
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_this->GL_LoadLibrary = X11_GLES_LoadLibrary;
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_this->GL_GetProcAddress = X11_GLES_GetProcAddress;
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_this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
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