mirror of https://github.com/encounter/SDL.git
[Android] Fixes #2480, music does not pause when process backgrounded
This modifies SDL_PauseAudio behavior to pause all audio devices instead of just the default one (required on Android, at least for testmultiaudio on my Nexus 4 which reported 2 audio devices). It also changes SDL_PauseAudioDevice to retain the device lock from pause until resume in order to save battery in mobile devices.
This commit is contained in:
parent
e7f2f85c3d
commit
4544343b3e
|
@ -1348,17 +1348,26 @@ void
|
||||||
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
|
SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
|
||||||
{
|
{
|
||||||
SDL_AudioDevice *device = get_audio_device(devid);
|
SDL_AudioDevice *device = get_audio_device(devid);
|
||||||
if (device) {
|
if (device && device->paused != pause_on) {
|
||||||
|
if (pause_on) {
|
||||||
current_audio.impl.LockDevice(device);
|
current_audio.impl.LockDevice(device);
|
||||||
|
}
|
||||||
device->paused = pause_on;
|
device->paused = pause_on;
|
||||||
|
if (!pause_on) {
|
||||||
current_audio.impl.UnlockDevice(device);
|
current_audio.impl.UnlockDevice(device);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
SDL_PauseAudio(int pause_on)
|
SDL_PauseAudio(int pause_on)
|
||||||
{
|
{
|
||||||
SDL_PauseAudioDevice(1, pause_on);
|
int id;
|
||||||
|
for (id = 0; id < SDL_arraysize(open_devices); id++) {
|
||||||
|
if (open_devices[id] != NULL) {
|
||||||
|
SDL_PauseAudioDevice(id+1, pause_on);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -74,13 +74,14 @@ Android_PumpEvents(_THIS)
|
||||||
if (isPaused && !isPausing) {
|
if (isPaused && !isPausing) {
|
||||||
/* Make sure this is the last thing we do before pausing */
|
/* Make sure this is the last thing we do before pausing */
|
||||||
android_egl_context_backup();
|
android_egl_context_backup();
|
||||||
|
SDL_PauseAudio(1);
|
||||||
if(SDL_SemWait(Android_ResumeSem) == 0) {
|
if(SDL_SemWait(Android_ResumeSem) == 0) {
|
||||||
#else
|
#else
|
||||||
if (isPaused) {
|
if (isPaused) {
|
||||||
if(SDL_SemTryWait(Android_ResumeSem) == 0) {
|
if(SDL_SemTryWait(Android_ResumeSem) == 0) {
|
||||||
#endif
|
#endif
|
||||||
isPaused = 0;
|
isPaused = 0;
|
||||||
|
SDL_PauseAudio(0);
|
||||||
/* Restore the GL Context from here, as this operation is thread dependent */
|
/* Restore the GL Context from here, as this operation is thread dependent */
|
||||||
if (!SDL_HasEvent(SDL_QUIT)) {
|
if (!SDL_HasEvent(SDL_QUIT)) {
|
||||||
android_egl_context_restore();
|
android_egl_context_restore();
|
||||||
|
@ -103,6 +104,7 @@ Android_PumpEvents(_THIS)
|
||||||
#else
|
#else
|
||||||
if(SDL_SemTryWait(Android_PauseSem) == 0) {
|
if(SDL_SemTryWait(Android_PauseSem) == 0) {
|
||||||
android_egl_context_backup();
|
android_egl_context_backup();
|
||||||
|
SDL_PauseAudio(1);
|
||||||
isPaused = 1;
|
isPaused = 1;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -51,6 +51,12 @@ test_multi_audio(int devcount)
|
||||||
int keep_going = 1;
|
int keep_going = 1;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
SDL_Event event;
|
||||||
|
|
||||||
|
SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
|
||||||
|
#endif
|
||||||
|
|
||||||
if (devcount > 64) {
|
if (devcount > 64) {
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
|
||||||
devcount);
|
devcount);
|
||||||
|
@ -71,8 +77,12 @@ test_multi_audio(int devcount)
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
|
||||||
} else {
|
} else {
|
||||||
SDL_PauseAudioDevice(cbd[0].dev, 0);
|
SDL_PauseAudioDevice(cbd[0].dev, 0);
|
||||||
while (!cbd[0].done)
|
while (!cbd[0].done) {
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
while (SDL_PollEvent(&event)){}
|
||||||
|
#endif
|
||||||
SDL_Delay(100);
|
SDL_Delay(100);
|
||||||
|
}
|
||||||
SDL_PauseAudioDevice(cbd[0].dev, 1);
|
SDL_PauseAudioDevice(cbd[0].dev, 1);
|
||||||
SDL_Log("done.\n");
|
SDL_Log("done.\n");
|
||||||
SDL_CloseAudioDevice(cbd[0].dev);
|
SDL_CloseAudioDevice(cbd[0].dev);
|
||||||
|
@ -104,6 +114,9 @@ test_multi_audio(int devcount)
|
||||||
keep_going = 1;
|
keep_going = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
while (SDL_PollEvent(&event)){}
|
||||||
|
#endif
|
||||||
SDL_Delay(100);
|
SDL_Delay(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue