mirror of https://github.com/encounter/SDL.git
Fixed whitespace
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b521df66c3
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455944c870
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@ -376,7 +376,7 @@ static BOOL update_audio_session(_THIS, SDL_bool open)
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/* An interruption end notification is not guaranteed to be sent if
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we were previously interrupted... resuming if needed when the app
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becomes active seems to be the way to go. */
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// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
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// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
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[center addObserver:listener
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selector:@selector(applicationBecameActive:)
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name:UIApplicationDidBecomeActiveNotification
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@ -417,35 +417,35 @@ outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffe
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
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/* Supply silence if audio is not enabled or paused */
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SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
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} else if (this->stream ) {
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UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
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Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
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while (remaining > 0) {
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if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
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/* Generate the data */
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SDL_LockMutex(this->mixer_lock);
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(*this->callbackspec.callback)(this->callbackspec.userdata,
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this->hidden->buffer, this->hidden->bufferSize);
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SDL_UnlockMutex(this->mixer_lock);
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this->hidden->bufferOffset = 0;
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SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
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}
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if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
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int got;
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UInt32 len = SDL_AudioStreamAvailable(this->stream);
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if ( len > remaining )
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len = remaining;
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got = SDL_AudioStreamGet(this->stream, ptr, len);
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SDL_assert((got < 0) || (got == len));
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} else if (this->stream ) {
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UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
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Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
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while (remaining > 0) {
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if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
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/* Generate the data */
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SDL_LockMutex(this->mixer_lock);
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(*this->callbackspec.callback)(this->callbackspec.userdata,
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this->hidden->buffer, this->hidden->bufferSize);
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SDL_UnlockMutex(this->mixer_lock);
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this->hidden->bufferOffset = 0;
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SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
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}
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if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
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int got;
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UInt32 len = SDL_AudioStreamAvailable(this->stream);
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if ( len > remaining )
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len = remaining;
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got = SDL_AudioStreamGet(this->stream, ptr, len);
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SDL_assert((got < 0) || (got == len));
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if (got != len) {
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SDL_memset(ptr, this->spec.silence, len);
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}
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ptr = ptr + len;
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remaining -= len;
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}
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}
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} else {
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ptr = ptr + len;
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remaining -= len;
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}
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}
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} else {
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UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
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Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
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