We don't need to pass the renderer into SDLTest_CleanupTextDrawing()

This commit is contained in:
Sam Lantinga 2017-09-08 04:53:31 -07:00
parent 65c55fdd84
commit 4657d9f33c
2 changed files with 3 additions and 3 deletions

View File

@ -68,7 +68,7 @@ int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
/** /**
* \brief Cleanup textures used by font drawing functions. * \brief Cleanup textures used by font drawing functions.
*/ */
void SDLTest_CleanupTextDrawing(SDL_Renderer *renderer); void SDLTest_CleanupTextDrawing(void);
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus

View File

@ -3236,9 +3236,9 @@ int SDLTest_DrawString(SDL_Renderer * renderer, int x, int y, const char *s)
return (result); return (result);
} }
void SDLTest_CleanupTextDrawing(SDL_Renderer *renderer) void SDLTest_CleanupTextDrawing(void)
{ {
int i; unsigned int i;
for (i = 0; i < SDL_arraysize(SDLTest_CharTextureCache); ++i) { for (i = 0; i < SDL_arraysize(SDLTest_CharTextureCache); ++i) {
if (SDLTest_CharTextureCache[i]) { if (SDLTest_CharTextureCache[i]) {
SDL_DestroyTexture(SDLTest_CharTextureCache[i]); SDL_DestroyTexture(SDLTest_CharTextureCache[i]);