mirror of
https://github.com/encounter/SDL.git
synced 2025-12-08 13:15:10 +00:00
WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
This commit is contained in:
@@ -29,7 +29,9 @@
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*/
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#ifdef USING_PREMAKE_CONFIG_H
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#include "SDL_config_premake.h"
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#elif defined(__WIN32__)
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#include "SDL_config_windows.h"
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#elif defined(__WINRT__)
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#include "SDL_config_winrt.h"
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@@ -191,7 +191,7 @@
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#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
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#cmakedefine SDL_AUDIO_DRIVER_BEOSAUDIO @SDL_AUDIO_DRIVER_BEOSAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
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#cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@
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#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
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@@ -215,8 +215,9 @@
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/* Enable various input drivers */
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#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
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#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
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#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
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#cmakedefine SDL_JOYSTICK_BEOS @SDL_JOYSTICK_BEOS@
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#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
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#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
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#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
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#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
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@@ -230,28 +231,27 @@
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#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
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/* Enable various shared object loading systems */
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#cmakedefine SDL_LOADSO_BEOS @SDL_LOADSO_BEOS@
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#cmakedefine SDL_LOADSO_HAIKU @SDL_LOADSO_HAIKU@
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#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
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#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
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#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
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#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
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/* Enable various threading systems */
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#cmakedefine SDL_THREAD_BEOS @SDL_THREAD_BEOS@
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#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
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#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
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#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
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#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
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/* Enable various timer systems */
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#cmakedefine SDL_TIMER_BEOS @SDL_TIMER_BEOS@
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#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
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#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
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#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
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#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
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#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
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/* Enable various video drivers */
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#cmakedefine SDL_VIDEO_DRIVER_BWINDOW @SDL_VIDEO_DRIVER_BWINDOW@
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#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
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#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
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#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
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#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
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@@ -301,11 +301,11 @@
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#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
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#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
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#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
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#cmakedefine SDL_POWER_BEOS @SDL_POWER_BEOS@
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#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
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#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
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/* Enable system filesystem support */
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#cmakedefine SDL_FILESYSTEM_BEOS @SDL_FILESYSTEM_BEOS@
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#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
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#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
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#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
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#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
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@@ -193,7 +193,7 @@
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#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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#undef SDL_AUDIO_DRIVER_PULSEAUDIO
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#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
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#undef SDL_AUDIO_DRIVER_BEOSAUDIO
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#undef SDL_AUDIO_DRIVER_HAIKU
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#undef SDL_AUDIO_DRIVER_BSD
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#undef SDL_AUDIO_DRIVER_COREAUDIO
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#undef SDL_AUDIO_DRIVER_DISK
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@@ -219,7 +219,7 @@
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#undef SDL_INPUT_LINUXEV
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#undef SDL_INPUT_LINUXKD
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#undef SDL_INPUT_TSLIB
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#undef SDL_JOYSTICK_BEOS
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#undef SDL_JOYSTICK_HAIKU
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#undef SDL_JOYSTICK_DINPUT
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#undef SDL_JOYSTICK_DUMMY
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#undef SDL_JOYSTICK_IOKIT
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@@ -233,27 +233,26 @@
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#undef SDL_HAPTIC_DINPUT
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/* Enable various shared object loading systems */
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#undef SDL_LOADSO_BEOS
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#undef SDL_LOADSO_HAIKU
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#undef SDL_LOADSO_DLOPEN
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#undef SDL_LOADSO_DUMMY
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#undef SDL_LOADSO_LDG
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#undef SDL_LOADSO_WINDOWS
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/* Enable various threading systems */
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#undef SDL_THREAD_BEOS
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#undef SDL_THREAD_PTHREAD
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#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
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#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
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#undef SDL_THREAD_WINDOWS
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/* Enable various timer systems */
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#undef SDL_TIMER_BEOS
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#undef SDL_TIMER_HAIKU
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#undef SDL_TIMER_DUMMY
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#undef SDL_TIMER_UNIX
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#undef SDL_TIMER_WINDOWS
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/* Enable various video drivers */
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#undef SDL_VIDEO_DRIVER_BWINDOW
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#undef SDL_VIDEO_DRIVER_HAIKU
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#undef SDL_VIDEO_DRIVER_COCOA
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#undef SDL_VIDEO_DRIVER_DIRECTFB
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#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
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@@ -304,11 +303,11 @@
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#undef SDL_POWER_LINUX
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#undef SDL_POWER_WINDOWS
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#undef SDL_POWER_MACOSX
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#undef SDL_POWER_BEOS
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#undef SDL_POWER_HAIKU
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#undef SDL_POWER_HARDWIRED
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/* Enable system filesystem support */
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#undef SDL_FILESYSTEM_BEOS
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#undef SDL_FILESYSTEM_HAIKU
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#undef SDL_FILESYSTEM_COCOA
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#undef SDL_FILESYSTEM_DUMMY
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#undef SDL_FILESYSTEM_UNIX
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@@ -180,6 +180,16 @@ typedef unsigned int uintptr_t;
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#ifndef SDL_VIDEO_RENDER_OGL
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#define SDL_VIDEO_RENDER_OGL 1
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#endif
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#ifndef SDL_VIDEO_RENDER_OGL_ES2
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#define SDL_VIDEO_RENDER_OGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_ES2
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#define SDL_VIDEO_OPENGL_ES2 1
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#endif
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#ifndef SDL_VIDEO_OPENGL_EGL
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#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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/* Enable system power support */
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#define SDL_POWER_WINDOWS 1
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1389
include/SDL_egl.h
Normal file
1389
include/SDL_egl.h
Normal file
File diff suppressed because it is too large
Load Diff
@@ -58,14 +58,14 @@ extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
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*
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*
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*/
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extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
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extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
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/**
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* \brief Save a currently loaded Dollar Gesture template
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*
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*
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*/
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extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
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extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
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/**
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@@ -192,6 +192,16 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
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/**
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* \brief Set whether windows go fullscreen in their own spaces on Mac OS X
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*
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* This variable can be set to the following values:
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* "0" - Fullscreen windows will use the classic fullscreen mode
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* "1" - Fullscreen windows will use fullscreen spaces
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*
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* By default SDL will use the classic fullscreen mode.
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*/
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#define SDL_HINT_VIDEO_FULLSCREEN_SPACES "SDL_VIDEO_FULLSCREEN_SPACES"
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/**
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* \brief A variable controlling whether the idle timer is disabled on iOS.
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@@ -217,6 +227,16 @@ extern "C" {
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* "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
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*/
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#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
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/**
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* \brief A variable controlling whether an Android built-in accelerometer should be
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* listed as a joystick device, rather than listing actual joysticks only.
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*
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* This variable can be set to the following values:
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* "0" - List only real joysticks and accept input from them
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* "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
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*/
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#define SDL_HINT_ACCEL_AS_JOY "SDL_ACCEL_AS_JOY"
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/**
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@@ -287,6 +307,29 @@ extern "C" {
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*/
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#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
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/**
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* \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
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*
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* If present, holding ctrl while left clicking will generate a right click
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* event when on Mac.
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*/
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#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
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/**
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* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
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*
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* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
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* can use two different sets of binaries, those compiled by the user from source
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* or those provided by the Chrome browser. In the later case, these binaries require
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* that SDL loads
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*
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* This variable can be set to the following values:
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* "d3dcompiler_46.dll" - default, best for Vista or later.
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* "d3dcompiler_43.dll" - for XP support.
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* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
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*
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*/
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#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
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/**
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* \brief An enumeration of hint priorities
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@@ -115,7 +115,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys
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* Return a string representation for this guid. pszGUID must point to at least 33 bytes
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* (32 for the string plus a NULL terminator).
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*/
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extern DECLSPEC void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
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/**
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* convert a string into a joystick formatted guid
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@@ -113,7 +113,7 @@ extern "C" {
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* Calling this yourself without knowing what you're doing can cause
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* crashes and hard to diagnose problems with your application.
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*/
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extern DECLSPEC void SDL_SetMainReady(void);
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extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
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#ifdef __WIN32__
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File diff suppressed because it is too large
Load Diff
@@ -32,10 +32,6 @@
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#undef __AIX__
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#define __AIX__ 1
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#endif
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#if defined(__BEOS__)
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#undef __BEOS__
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#define __BEOS__ 1
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#endif
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#if defined(__HAIKU__)
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#undef __HAIKU__
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#define __HAIKU__ 1
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@@ -596,7 +596,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
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*
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* \return 0 on success, or -1 on error
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*/
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extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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Uint8 r, Uint8 g, Uint8 b,
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Uint8 a);
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@@ -612,7 +612,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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*
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* \return 0 on success, or -1 on error
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*/
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extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
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extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
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Uint8 * r, Uint8 * g, Uint8 * b,
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Uint8 * a);
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@@ -265,7 +265,7 @@ extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
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#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
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/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
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SDL_FORCE_INLINE void SDL_memset4(void *dst, int val, size_t dwords)
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SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
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{
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#if defined(__GNUC__) && defined(i386)
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int u0, u1, u2;
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@@ -350,6 +350,8 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char
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#endif
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#endif
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extern DECLSPEC double SDLCALL SDL_acos(double x);
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extern DECLSPEC double SDLCALL SDL_asin(double x);
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extern DECLSPEC double SDLCALL SDL_atan(double x);
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extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
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extern DECLSPEC double SDLCALL SDL_ceil(double x);
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@@ -82,6 +82,7 @@ typedef struct
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Uint32 render_flags;
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SDL_bool skip_renderer;
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SDL_Renderer **renderers;
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SDL_Texture **targets;
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/* Audio info */
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const char *audiodriver;
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@@ -119,7 +119,7 @@ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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* Create a thread.
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*
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* Thread naming is a little complicated: Most systems have very small
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* limits for the string length (BeOS has 32 bytes, Linux currently has 16,
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* limits for the string length (Haiku has 32 bytes, Linux currently has 16,
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* Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
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* have to see what happens with your system's debugger. The name should be
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* UTF-8 (but using the naming limits of C identifiers is a better bet).
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@@ -165,13 +165,53 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
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extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
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/**
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* Wait for a thread to finish.
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* Wait for a thread to finish. Threads that haven't been detached will
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* remain (as a "zombie") until this function cleans them up. Not doing so
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* is a resource leak.
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*
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* Once a thread has been cleaned up through this function, the SDL_Thread
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* that references it becomes invalid and should not be referenced again.
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* As such, only one thread may call SDL_WaitThread() on another.
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*
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* The return code for the thread function is placed in the area
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* pointed to by \c status, if \c status is not NULL.
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*
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* You may not wait on a thread that has been used in a call to
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* SDL_DetachThread(). Use either that function or this one, but not
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* both, or behavior is undefined.
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*
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* It is safe to pass NULL to this function; it is a no-op.
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*/
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
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/**
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* A thread may be "detached" to signify that it should not remain until
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* another thread has called SDL_WaitThread() on it. Detaching a thread
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* is useful for long-running threads that nothing needs to synchronize
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* with or further manage. When a detached thread is done, it simply
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* goes away.
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*
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* There is no way to recover the return code of a detached thread. If you
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* need this, don't detach the thread and instead use SDL_WaitThread().
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*
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* Once a thread is detached, you should usually assume the SDL_Thread isn't
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* safe to reference again, as it will become invalid immediately upon
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* the detached thread's exit, instead of remaining until someone has called
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* SDL_WaitThread() to finally clean it up. As such, don't detach the same
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* thread more than once.
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*
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* If a thread has already exited when passed to SDL_DetachThread(), it will
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* stop waiting for a call to SDL_WaitThread() and clean up immediately.
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* It is not safe to detach a thread that might be used with SDL_WaitThread().
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*
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* You may not call SDL_WaitThread() on a thread that has been detached.
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* Use either that function or this one, but not both, or behavior is
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* undefined.
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*
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* It is safe to pass NULL to this function; it is a no-op.
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*/
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extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
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/**
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* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
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*
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Reference in New Issue
Block a user