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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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@@ -32,10 +32,6 @@
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#undef __AIX__
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#define __AIX__ 1
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#endif
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#if defined(__BEOS__)
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#undef __BEOS__
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#define __BEOS__ 1
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#endif
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#if defined(__HAIKU__)
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#undef __HAIKU__
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#define __HAIKU__ 1
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