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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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@@ -20,13 +20,13 @@
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*/
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#include "SDL_config.h"
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#ifdef SDL_LOADSO_BEOS
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#ifdef SDL_LOADSO_HAIKU
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent library loading routines */
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#include <stdio.h>
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#include <be/kernel/image.h>
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#include <os/kernel/image.h>
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#include "SDL_loadso.h"
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@@ -66,6 +66,6 @@ SDL_UnloadObject(void *handle)
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}
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}
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#endif /* SDL_LOADSO_BEOS */
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#endif /* SDL_LOADSO_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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