WinRT: merged with latest SDL 2.x/HG code

SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
This commit is contained in:
David Ludwig
2013-11-28 22:09:21 -05:00
999 changed files with 140431 additions and 5035 deletions

View File

@@ -20,13 +20,13 @@
*/
#include "SDL_config.h"
#ifdef SDL_LOADSO_BEOS
#ifdef SDL_LOADSO_HAIKU
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines */
#include <stdio.h>
#include <be/kernel/image.h>
#include <os/kernel/image.h>
#include "SDL_loadso.h"
@@ -66,6 +66,6 @@ SDL_UnloadObject(void *handle)
}
}
#endif /* SDL_LOADSO_BEOS */
#endif /* SDL_LOADSO_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */