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WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
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@@ -20,9 +20,9 @@
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*/
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#include "SDL_config.h"
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#ifdef SDL_TIMER_BEOS
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#ifdef SDL_TIMER_HAIKU
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#include <be/kernel/OS.h>
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#include <os/kernel/OS.h>
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#include "SDL_timer.h"
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@@ -69,6 +69,6 @@ SDL_Delay(Uint32 ms)
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snooze(ms * 1000);
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}
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#endif /* SDL_TIMER_BEOS */
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#endif /* SDL_TIMER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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