WinRT: merged with latest SDL 2.x/HG code

SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
This commit is contained in:
David Ludwig
2013-11-28 22:09:21 -05:00
999 changed files with 140431 additions and 5035 deletions

View File

@@ -20,9 +20,9 @@
*/
#include "SDL_config.h"
#ifdef SDL_TIMER_BEOS
#ifdef SDL_TIMER_HAIKU
#include <be/kernel/OS.h>
#include <os/kernel/OS.h>
#include "SDL_timer.h"
@@ -69,6 +69,6 @@ SDL_Delay(Uint32 ms)
snooze(ms * 1000);
}
#endif /* SDL_TIMER_BEOS */
#endif /* SDL_TIMER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */