mirror of https://github.com/encounter/SDL.git
Implement Windows GetAbsoluteMouseState().
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c8c55a01f4
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@ -260,6 +260,24 @@ WIN_CaptureMouse(SDL_Window *window)
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return ToggleRawInput(window != NULL);
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return ToggleRawInput(window != NULL);
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}
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}
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static Uint32
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WIN_GetAbsoluteMouseState(int *x, int *y)
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{
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Uint32 retval = 0;
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POINT pt = { 0, 0 };
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GetCursorPos(&pt);
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*x = (int) pt.x;
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*y = (int) pt.y;
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retval |= GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0;
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retval |= GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0;
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retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0;
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retval |= GetAsyncKeyState(VK_X1BUTTON) & 0x8000 ? SDL_BUTTON_X1MASK : 0;
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retval |= GetAsyncKeyState(VK_X2BUTTON) & 0x8000 ? SDL_BUTTON_X2MASK : 0;
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return retval;
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}
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void
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void
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WIN_InitMouse(_THIS)
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WIN_InitMouse(_THIS)
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{
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{
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@ -272,6 +290,7 @@ WIN_InitMouse(_THIS)
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mouse->WarpMouse = WIN_WarpMouse;
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mouse->WarpMouse = WIN_WarpMouse;
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mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
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mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
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mouse->CaptureMouse = WIN_CaptureMouse;
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mouse->CaptureMouse = WIN_CaptureMouse;
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mouse->GetAbsoluteMouseState = WIN_GetAbsoluteMouseState;
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SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
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SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
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